using System; namespace Server.Items { public class Blight : Item { [Constructable] public Blight() : this( 1 ) { } [Constructable] public Blight( int amount ) : base( 0x3183 ) { Stackable = true; Amount = amount; } public Blight( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class LuminescentFungi : Item { [Constructable] public LuminescentFungi() : this( 1 ) { } [Constructable] public LuminescentFungi( int amount ) : base( 0x3191 ) { Stackable = true; Amount = amount; } public LuminescentFungi( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class CapturedEssence : Item { [Constructable] public CapturedEssence() : this( 1 ) { } [Constructable] public CapturedEssence( int amount ) : base( 0x318E ) { Stackable = true; Amount = amount; } public CapturedEssence( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class EyeOfTheTravesty : Item { [Constructable] public EyeOfTheTravesty() : this( 1 ) { } [Constructable] public EyeOfTheTravesty( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public EyeOfTheTravesty( int amount ) : base( 0x318D ) { Stackable = true; Amount = amount; } public EyeOfTheTravesty( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Corruption : Item { [Constructable] public Corruption() : this( 1 ) { } [Constructable] public Corruption( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public Corruption( int amount ) : base( 0x3184 ) { Stackable = true; Amount = amount; } public Corruption( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class DreadHornMane : Item { [Constructable] public DreadHornMane() : this( 1 ) { } [Constructable] public DreadHornMane( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public DreadHornMane( int amount ) : base( 0x318A ) { Stackable = true; Amount = amount; } public DreadHornMane( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class ParasiticPlant : Item { [Constructable] public ParasiticPlant() : this( 1 ) { } [Constructable] public ParasiticPlant( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public ParasiticPlant( int amount ) : base( 0x3190 ) { Stackable = true; Amount = amount; } public ParasiticPlant( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Muculent : Item { [Constructable] public Muculent() : this( 1 ) { } [Constructable] public Muculent( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public Muculent( int amount ) : base( 0x3188 ) { Stackable = true; Amount = amount; } public Muculent( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class DiseasedBark : Item { [Constructable] public DiseasedBark() : this( 1 ) { } [Constructable] public DiseasedBark( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public DiseasedBark( int amount ) : base( 0x318B ) { Stackable = true; Amount = amount; } public DiseasedBark( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class BarkFragment : Item { [Constructable] public BarkFragment() : this( 1 ) { } [Constructable] public BarkFragment( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public BarkFragment( int amount ) : base( 0x318F ) { Stackable = true; Amount = amount; } public BarkFragment( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class GrizzledBones : Item { [Constructable] public GrizzledBones() : this( 1 ) { } [Constructable] public GrizzledBones( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public GrizzledBones( int amount ) : base( 0x318C ) { Stackable = true; Amount = amount; } public GrizzledBones( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if( version <= 0 && ItemID == 0x318F ) ItemID = 0x318C; } } public class LardOfParoxysmus : Item { [Constructable] public LardOfParoxysmus() : this( 1 ) { } [Constructable] public LardOfParoxysmus( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public LardOfParoxysmus( int amount ) : base( 0x3189 ) { Stackable = true; Amount = amount; } public LardOfParoxysmus( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PerfectEmerald : Item { [Constructable] public PerfectEmerald() : this( 1 ) { } [Constructable] public PerfectEmerald( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public PerfectEmerald( int amount ) : base( 0x3194 ) { Stackable = true; Amount = amount; } public PerfectEmerald( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class DarkSapphire : Item { [Constructable] public DarkSapphire() : this( 1 ) { } [Constructable] public DarkSapphire( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public DarkSapphire( int amount ) : base( 0x3192 ) { Stackable = true; Amount = amount; } public DarkSapphire( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Turquoise : Item { [Constructable] public Turquoise() : this( 1 ) { } [Constructable] public Turquoise( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public Turquoise( int amount ) : base( 0x3193 ) { Stackable = true; Amount = amount; } public Turquoise( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class EcruCitrine : Item { [Constructable] public EcruCitrine() : this( 1 ) { } [Constructable] public EcruCitrine( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public EcruCitrine( int amount ) : base( 0x3195 ) { Stackable = true; Amount = amount; } public EcruCitrine( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class WhitePearl : Item { [Constructable] public WhitePearl() : this( 1 ) { } [Constructable] public WhitePearl( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public WhitePearl( int amount ) : base( 0x3196 ) { Stackable = true; Amount = amount; } public WhitePearl( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class FireRuby : Item { [Constructable] public FireRuby() : this( 1 ) { } [Constructable] public FireRuby( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public FireRuby( int amount ) : base( 0x3197 ) { Stackable = true; Amount = amount; } public FireRuby( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class BlueDiamond : Item { [Constructable] public BlueDiamond() : this( 1 ) { } [Constructable] public BlueDiamond( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public BlueDiamond( int amount ) : base( 0x3198 ) { Stackable = true; Amount = amount; } public BlueDiamond( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class BrilliantAmber : Item { [Constructable] public BrilliantAmber() : this( 1 ) { } [Constructable] public BrilliantAmber( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public BrilliantAmber( int amount ) : base( 0x3199 ) { Stackable = true; Amount = amount; } public BrilliantAmber( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Scourge : Item { [Constructable] public Scourge() : this( 1 ) { } [Constructable] public Scourge( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public Scourge( int amount ) : base( 0x3185 ) { Stackable = true; Amount = amount; Hue = 150; } public Scourge( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Putrefication : Item { [Constructable] public Putrefication() : this( 1 ) { } [Constructable] public Putrefication( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public Putrefication( int amount ) : base( 0x3186 ) { Stackable = true; Amount = amount; Hue = 883; } public Putrefication( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Taint : Item { [Constructable] public Taint() : this( 1 ) { } [Constructable] public Taint( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public Taint( int amount ) : base( 0x3187 ) { Stackable = true; Amount = amount; Hue = 731; } public Taint( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Flipable( 0x315A, 0x315B )] public class PristineDreadHorn : Item { [Constructable] public PristineDreadHorn() : base( 0x315A ) { } public PristineDreadHorn( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SwitchItem : Item { [Constructable] public SwitchItem() : this( 1 ) { } [Constructable] public SwitchItem( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) ) { } [Constructable] public SwitchItem( int amount ) : base( 0x2F5F ) { Stackable = true; Amount = amount; } public SwitchItem( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }