using System; using Server; using Server.Mobiles; using Server.Gumps; using System.Collections.Generic; namespace Server.Engines.MLQuests.Rewards { public abstract class BaseReward { private TextDefinition m_Name; public TextDefinition Name { get { return m_Name; } set { m_Name = value; } } public BaseReward( TextDefinition name ) { m_Name = name; } protected virtual int LabelHeight { get { return 16; } } public void WriteToGump( Gump g, int x, ref int y ) { TextDefinition.AddHtmlText( g, x, y, 280, LabelHeight, m_Name, false, false, 0x15F90, 0xBDE784 ); } public abstract void AddRewardItems( PlayerMobile pm, List rewards ); } }