using System; using Server; using Server.Misc; using Server.Targeting; using Server.Items; using Server.Network; namespace Server.SkillHandlers { public class Begging { public static void Initialize() { SkillInfo.Table[(int)SkillName.Begging].Callback = new SkillUseCallback( OnUse ); } public static TimeSpan OnUse( Mobile m ) { m.RevealingAction(); m.Target = new InternalTarget(); m.RevealingAction(); m.SendLocalizedMessage( 500397 ); // To whom do you wish to grovel? return TimeSpan.FromHours( 6.0 ); } private class InternalTarget : Target { private bool m_SetSkillTime = true; public InternalTarget() : base ( 12, false, TargetFlags.None ) { } protected override void OnTargetFinish( Mobile from ) { if ( m_SetSkillTime ) from.NextSkillTime = Core.TickCount; } protected override void OnTarget( Mobile from, object targeted ) { from.RevealingAction(); int number = -1; if ( targeted is Mobile ) { Mobile targ = (Mobile)targeted; if ( targ.Player ) // We can't beg from players { number = 500398; // Perhaps just asking would work better. } else if ( !targ.Body.IsHuman ) // Make sure the NPC is human { number = 500399; // There is little chance of getting money from that! } else if ( !from.InRange( targ, 2 ) ) { if ( !targ.Female ) number = 500401; // You are too far away to beg from him. else number = 500402; // You are too far away to beg from her. } else if ( !Core.ML && from.Mounted ) // If we're on a mount, who would give us money? TODO: guessed it's removed since ML { number = 500404; // They seem unwilling to give you any money. } else { // Face eachother from.Direction = from.GetDirectionTo( targ ); targ.Direction = targ.GetDirectionTo( from ); from.Animate( 32, 5, 1, true, false, 0 ); // Bow new InternalTimer( from, targ ).Start(); m_SetSkillTime = false; } } else // Not a Mobile { number = 500399; // There is little chance of getting money from that! } if ( number != -1 ) from.SendLocalizedMessage( number ); } private class InternalTimer : Timer { private Mobile m_From, m_Target; public InternalTimer( Mobile from, Mobile target ) : base( TimeSpan.FromSeconds( 2.0 ) ) { m_From = from; m_Target = target; Priority = TimerPriority.TwoFiftyMS; } protected override void OnTick() { Container theirPack = m_Target.Backpack; double badKarmaChance = 0.5 - ((double)m_From.Karma / 8570); if ( theirPack == null ) { m_From.SendLocalizedMessage( 500404 ); // They seem unwilling to give you any money. } else if ( m_From.Karma < 0 && badKarmaChance > Utility.RandomDouble() ) { m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500406 ); // Thou dost not look trustworthy... no gold for thee today! } else if ( m_From.CheckTargetSkill( SkillName.Begging, m_Target, 0.0, 100.0 ) ) { int toConsume = theirPack.GetAmount( typeof( Gold ) ) / 10; int max = 10 + (m_From.Fame / 2500); if ( max > 14 ) max = 14; else if ( max < 10 ) max = 10; if ( toConsume > max ) toConsume = max; if ( toConsume > 0 ) { int consumed = theirPack.ConsumeUpTo( typeof( Gold ), toConsume ); if ( consumed > 0 ) { m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500405 ); // I feel sorry for thee... Gold gold = new Gold( consumed ); m_From.AddToBackpack( gold ); m_From.PlaySound( gold.GetDropSound() ); if ( m_From.Karma > -3000 ) { int toLose = m_From.Karma + 3000; if ( toLose > 40 ) toLose = 40; Titles.AwardKarma( m_From, -toLose, true ); } } else { m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500407 ); // I have not enough money to give thee any! } } else { m_Target.PublicOverheadMessage( MessageType.Regular, m_Target.SpeechHue, 500407 ); // I have not enough money to give thee any! } } else { m_Target.SendLocalizedMessage( 500404 ); // They seem unwilling to give you any money. } m_From.NextSkillTime = Core.TickCount + 10000; } } } } }