using System; using Server; using Server.Misc; using Server.Items; using Server.Mobiles; using Server.Network; using Server.Regions; namespace Server.SkillHandlers { public class Snooping { public static void Configure() { Container.SnoopHandler = new ContainerSnoopHandler( Container_Snoop ); } public static bool CheckSnoopAllowed( Mobile from, Mobile to ) { Map map = from.Map; if ( to.Player ) return from.CanBeHarmful( to, false, true ); // normal restrictions if ( map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0 ) return true; // felucca you can snoop anybody GuardedRegion reg = (GuardedRegion) to.Region.GetRegion( typeof( GuardedRegion ) ); if ( reg == null || reg.IsDisabled() ) return true; // not in town? we can snoop any npc BaseCreature cret = to as BaseCreature; if ( to.Body.IsHuman && (cret == null || (!cret.AlwaysAttackable && !cret.AlwaysMurderer)) ) return false; // in town we cannot snoop blue human npcs return true; } public static void Container_Snoop( Container cont, Mobile from ) { if ( from.AccessLevel > AccessLevel.Player || from.InRange( cont.GetWorldLocation(), 1 ) ) { Mobile root = cont.RootParent as Mobile; if ( root != null && !root.Alive ) return; if ( root != null && root.AccessLevel > AccessLevel.Player && from.AccessLevel == AccessLevel.Player ) { from.SendLocalizedMessage( 500209 ); // You can not peek into the container. return; } if ( root != null && from.AccessLevel == AccessLevel.Player && !CheckSnoopAllowed( from, root ) ) { from.SendLocalizedMessage( 1001018 ); // You cannot perform negative acts on your target. return; } if ( root != null && from.AccessLevel == AccessLevel.Player && from.Skills[SkillName.Snooping].Value < Utility.Random( 100 ) ) { Map map = from.Map; if ( map != null ) { string message = String.Format( "You notice {0} attempting to peek into {1}'s belongings.", from.Name, root.Name ); IPooledEnumerable eable = map.GetClientsInRange( from.Location, 8 ); foreach ( NetState ns in eable ) { if ( ns.Mobile != from ) ns.Mobile.SendMessage( message ); } eable.Free(); } } if ( from.AccessLevel == AccessLevel.Player ) Titles.AwardKarma( from, -4, true ); if ( from.AccessLevel > AccessLevel.Player || from.CheckTargetSkill( SkillName.Snooping, cont, 0.0, 100.0 ) ) { if ( cont is TrapableContainer && ((TrapableContainer)cont).ExecuteTrap( from ) ) return; cont.DisplayTo( from ); } else { from.SendLocalizedMessage( 500210 ); // You failed to peek into the container. if ( from.Skills[SkillName.Hiding].Value / 2 < Utility.Random( 100 ) ) from.RevealingAction(); } } else { from.SendLocalizedMessage( 500446 ); // That is too far away. } } } }