RunUO/Scripts/Engines/ConPVP/ReadyUpGump.cs

235 lines
No EOL
5.1 KiB
C#

using System;
using System.Collections;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;
namespace Server.Engines.ConPVP
{
public class ReadyUpGump : Gump
{
private Mobile m_From;
private DuelContext m_Context;
public string Center( string text )
{
return String.Format( "<CENTER>{0}</CENTER>", text );
}
public void AddGoldenButton( int x, int y, int bid )
{
AddButton( x , y , 0xD2, 0xD2, bid, GumpButtonType.Reply, 0 );
AddButton( x+3, y+3, 0xD8, 0xD8, bid, GumpButtonType.Reply, 0 );
}
public ReadyUpGump( Mobile from, DuelContext context ) : base( 50, 50 )
{
m_From = from;
m_Context = context;
Closable = false;
AddPage( 0 );
if ( context.Rematch )
{
int height = 25 + 20 + 10 + 22 + 25;
AddBackground( 0, 0, 210, height, 9250 );
AddBackground( 10, 10, 190, height - 20, 0xDAC );
AddHtml( 35, 25, 140, 20, Center( "Rematch?" ), false, false );
AddButton( 35, 55, 247, 248, 1, GumpButtonType.Reply, 0 );
AddButton( 115, 55, 242, 241, 2, GumpButtonType.Reply, 0 );
}
else
{
#region Participants
AddPage( 1 );
ArrayList parts = context.Participants;
int height = 25 + 20;
for ( int i = 0; i < parts.Count; ++i )
{
Participant p = (Participant)parts[i];
height += 4;
if ( p.Players.Length > 1 )
height += 22;
height += (p.Players.Length * 22);
}
height += 10 + 22 + 25;
AddBackground( 0, 0, 260, height, 9250 );
AddBackground( 10, 10, 240, height - 20, 0xDAC );
AddHtml( 35, 25, 190, 20, Center( "Participants" ), false, false );
int y = 20 + 25;
for ( int i = 0; i < parts.Count; ++i )
{
Participant p = (Participant)parts[i];
y += 4;
int offset = 0;
if ( p.Players.Length > 1 )
{
AddHtml( 35, y, 176, 20, String.Format( "Team #{0}", i + 1 ), false, false );
y += 22;
offset = 10;
}
for ( int j = 0; j < p.Players.Length; ++j )
{
DuelPlayer pl = p.Players[j];
string name = ( pl == null ? "(Empty)" : pl.Mobile.Name );
AddHtml( 35 + offset, y, 166, 20, name, false, false );
y += 22;
}
}
y += 8;
AddHtml( 35, y, 176, 20, "Continue?", false, false );
y -= 2;
AddButton( 102, y, 247, 248, 0, GumpButtonType.Page, 2 );
AddButton( 169, y, 242, 241, 2, GumpButtonType.Reply, 0 );
#endregion
#region Rules
AddPage( 2 );
Ruleset ruleset = context.Ruleset;
Ruleset basedef = ruleset.Base;
height = 25 + 20 + 5 + 20 + 20 + 4;
int changes = 0;
BitArray defs;
if ( ruleset.Flavors.Count > 0 )
{
defs = new BitArray( basedef.Options );
for ( int i = 0; i < ruleset.Flavors.Count; ++i )
defs.Or( ((Ruleset)ruleset.Flavors[i]).Options );
height += ruleset.Flavors.Count * 18;
}
else
{
defs = basedef.Options;
}
BitArray opts = ruleset.Options;
for ( int i = 0; i < opts.Length; ++i )
{
if ( defs[i] != opts[i] )
++changes;
}
height += (changes * 22);
height += 10 + 22 + 25;
AddBackground( 0, 0, 260, height, 9250 );
AddBackground( 10, 10, 240, height - 20, 0xDAC );
AddHtml( 35, 25, 190, 20, Center( "Rules" ), false, false );
AddHtml( 35, 50, 190, 20, String.Format( "Set: {0}", basedef.Title ), false, false );
y = 70;
for ( int i = 0; i < ruleset.Flavors.Count; ++i, y += 18 )
AddHtml( 35, y, 190, 20, String.Format( " + {0}", ((Ruleset)ruleset.Flavors[i]).Title ), false, false );
y += 4;
if ( changes > 0 )
{
AddHtml( 35, y, 190, 20, "Modifications:", false, false );
y += 20;
for ( int i = 0; i < opts.Length; ++i )
{
if ( defs[i] != opts[i] )
{
string name = ruleset.Layout.FindByIndex( i );
if ( name != null ) // sanity
{
AddImage( 35, y, opts[i] ? 0xD3 : 0xD2 );
AddHtml( 60, y, 165, 22, name, false, false );
}
y += 22;
}
}
}
else
{
AddHtml( 35, y, 190, 20, "Modifications: None", false, false );
y += 20;
}
y += 8;
AddHtml( 35, y, 176, 20, "Continue?", false, false );
y -= 2;
AddButton( 102, y, 247, 248, 1, GumpButtonType.Reply, 0 );
AddButton( 169, y, 242, 241, 3, GumpButtonType.Reply, 0 );
#endregion
}
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( !m_Context.Registered || !m_Context.ReadyWait )
return;
switch ( info.ButtonID )
{
case 1: // okay
{
PlayerMobile pm = m_From as PlayerMobile;
if ( pm == null )
break;
pm.DuelPlayer.Ready = true;
m_Context.SendReadyGump();
break;
}
case 2: // reject participants
{
m_Context.RejectReady( m_From, "participants" );
break;
}
case 3: // reject rules
{
m_Context.RejectReady( m_From, "rules" );
break;
}
}
}
}
}