RunUO/Scripts/Engines/MLQuests/Items/CraftmansSatchel.cs

229 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Engines.Craft;
using Server.Items;
namespace Server.Engines.MLQuests.Items
{
public abstract class BaseCraftmansSatchel : Backpack
{
protected static readonly Type[] m_TalismanType = new Type[] { typeof( RandomTalisman ) };
public BaseCraftmansSatchel()
{
Hue = Utility.RandomBrightHue();
}
protected void AddBaseLoot( params Type[][] lootSets )
{
Item loot = Loot.Construct( lootSets[Utility.Random( lootSets.Length )] );
if ( loot == null )
return;
RewardBag.Enhance( loot );
DropItem( loot );
}
protected void AddRecipe( CraftSystem system )
{
// TODO: change craftable artifact recipes to a rarer drop
int recipeID = system.RandomRecipe();
if ( recipeID != -1 )
DropItem( new RecipeScroll( recipeID ) );
}
public BaseCraftmansSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TailorSatchel : BaseCraftmansSatchel
{
[Constructable]
public TailorSatchel()
{
AddBaseLoot( Loot.MLArmorTypes, Loot.JewelryTypes, m_TalismanType );
if ( Utility.RandomDouble() < 0.50 )
AddRecipe( DefTailoring.CraftSystem );
}
public TailorSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BlacksmithSatchel : BaseCraftmansSatchel
{
[Constructable]
public BlacksmithSatchel()
{
AddBaseLoot( Loot.MLWeaponTypes, Loot.JewelryTypes, m_TalismanType );
if ( Utility.RandomDouble() < 0.50 )
AddRecipe( DefBlacksmithy.CraftSystem );
}
public BlacksmithSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TinkerSatchel : BaseCraftmansSatchel
{
[Constructable]
public TinkerSatchel()
{
AddBaseLoot( Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType );
if ( Utility.RandomDouble() < 0.50 )
{
// TODO: Add recipe drops (drops include inscription, alchemy and drops from non-artifact recipes for tailoring, blacksmith, carpentry and fletching.
switch ( Utility.Random( 6 ) )
{
case 0: AddRecipe( DefInscription.CraftSystem ); break;
case 1: AddRecipe( DefAlchemy.CraftSystem ); break;
// TODO
//case 2: AddNonArtifactRecipe( DefTailoring.CraftSystem ); break;
//case 3: AddNonArtifactRecipe( DefBlacksmithy.CraftSystem ); break;
//case 4: AddNonArtifactRecipe( DefCarpentry.CraftSystem ); break;
//case 5: AddNonArtifactRecipe( DefBowFletching.CraftSystem ); break;
}
}
}
public TinkerSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class FletchingSatchel : BaseCraftmansSatchel
{
[Constructable]
public FletchingSatchel()
{
AddBaseLoot( Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType );
if ( Utility.RandomDouble() < 0.50 )
AddRecipe( DefBowFletching.CraftSystem );
// TODO: runic fletching kit
}
public FletchingSatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CarpentrySatchel : BaseCraftmansSatchel
{
[Constructable]
public CarpentrySatchel()
{
AddBaseLoot( Loot.MLArmorTypes, Loot.MLWeaponTypes, Loot.MLRangedWeaponTypes, Loot.JewelryTypes, m_TalismanType );
if ( Utility.RandomDouble() < 0.50 )
AddRecipe( DefCarpentry.CraftSystem );
// TODO: Add runic dovetail saw
}
public CarpentrySatchel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}