RunUO/Scripts/Engines/MLQuests/Items/PrismaticAmber.cs

76 lines
1.5 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class PrismaticAmber : Amber
{
public override int LabelNumber{ get{ return 1075299; } } // Prismatic Amber
[Constructable]
public PrismaticAmber() : base()
{
}
public PrismaticAmber( Serial serial ) : base( serial )
{
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1075269 ); // Destroyed when dropped
}
public override bool DropToWorld( Mobile from, Point3D p )
{
bool ret = base.DropToWorld( from, p );
if ( ret )
DestroyItem( from );
return ret;
}
public override bool DropToMobile( Mobile from, Mobile target, Point3D p )
{
bool ret = base.DropToMobile( from, target, p );
if ( ret )
DestroyItem( from );
return ret;
}
public override bool DropToItem( Mobile from, Item target, Point3D p )
{
bool ret = base.DropToItem( from, target, p );
if ( ret && Parent != from.Backpack )
DestroyItem( from );
return ret;
}
public virtual void DestroyItem( Mobile from )
{
from.SendLocalizedMessage( 500424 ); // You destroyed the item.
Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}