RunUO/Scripts/Items/Armor/Plate/PlateHiroSode.cs

46 lines
No EOL
1.2 KiB
C#

using System;
using Server.Items;
namespace Server.Items
{
public class PlateHiroSode : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int AosStrReq{ get{ return 75; } }
public override int OldStrReq{ get{ return 75; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateHiroSode() : base( 0x2780 )
{
Weight = 3.0;
}
public PlateHiroSode( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}