RunUO/Scripts/Items/Clothing/Shirts.cs

204 lines
No EOL
3.7 KiB
C#

using System;
namespace Server.Items
{
public abstract class BaseShirt : BaseClothing
{
public BaseShirt( int itemID ) : this( itemID, 0 )
{
}
public BaseShirt( int itemID, int hue ) : base( itemID, Layer.Shirt, hue )
{
}
public BaseShirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1efd, 0x1efe )]
public class FancyShirt : BaseShirt
{
[Constructable]
public FancyShirt() : this( 0 )
{
}
[Constructable]
public FancyShirt( int hue ) : base( 0x1EFD, hue )
{
Weight = 2.0;
}
public FancyShirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1517, 0x1518 )]
public class Shirt : BaseShirt
{
[Constructable]
public Shirt() : this( 0 )
{
}
[Constructable]
public Shirt( int hue ) : base( 0x1517, hue )
{
Weight = 1.0;
}
public Shirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 2.0 )
Weight = 1.0;
}
}
[Flipable( 0x2794, 0x27DF )]
public class ClothNinjaJacket : BaseShirt
{
[Constructable]
public ClothNinjaJacket() : this( 0 )
{
}
[Constructable]
public ClothNinjaJacket( int hue ) : base( 0x2794, hue )
{
Weight = 5.0;
Layer = Layer.InnerTorso;
}
public ClothNinjaJacket( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ElvenShirt : BaseShirt
{
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public ElvenShirt() : this( 0 )
{
}
[Constructable]
public ElvenShirt( int hue ) : base( 0x3175, hue )
{
Weight = 2.0;
}
public ElvenShirt(Serial serial)
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class ElvenDarkShirt : BaseShirt
{
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public ElvenDarkShirt() : this( 0 )
{
}
[Constructable]
public ElvenDarkShirt( int hue ) : base( 0x3176, hue )
{
Weight = 2.0;
}
public ElvenDarkShirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}