RunUO/Scripts/Items/Farming/FarmableCrop.cs

126 lines
2.7 KiB
C#

using System;
using Server;
using Server.Network;
using Server.Regions;
namespace Server.Items
{
public abstract class FarmableCrop : Item
{
private bool m_Picked;
public abstract Item GetCropObject();
public abstract int GetPickedID();
public FarmableCrop( int itemID ) : base( itemID )
{
Movable = false;
}
public override bool HandlesOnMovement { get { return true; } }
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( m_Picked || !m.Alive || !m.Player )
return;
int harvestRange = (int)Server.ValidSettings.HarvestRange();
if ( m.InRange( this.Location, harvestRange ) )
{
Map map = this.Map;
Point3D loc = this.Location;
if ( Parent != null || Movable || IsLockedDown || IsSecure || map == null || map == Map.Internal )
return;
if ( m.InLOS( this ) )
{
OnPicked( m, loc, map );
}
}
}
public override void OnDoubleClick( Mobile from )
{
Map map = this.Map;
Point3D loc = this.Location;
if ( Parent != null || Movable || IsLockedDown || IsSecure || map == null || map == Map.Internal )
return;
if ( !from.InRange( loc, 2 ) || !from.InLOS( this ) )
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
else if ( !m_Picked )
OnPicked( from, loc, map );
}
public virtual void OnPicked( Mobile from, Point3D loc, Map map )
{
ItemID = GetPickedID();
Item spawn = GetCropObject();
if ( spawn != null )
{
if ( from.Backpack != null && from.Backpack.TryDropItem( from, spawn, false ) )
{
from.SendMessage( 0x35, "You harvest the crop and place it in your backpack." );
}
else
{
from.SendMessage( 0x22, "Your backpack is full, so the crop drops to the ground." );
spawn.MoveToWorld( loc, map );
}
}
m_Picked = true;
Unlink();
Timer.DelayCall( TimeSpan.FromMinutes( 5.0 ), new TimerCallback( Delete ) );
}
public void Unlink()
{
ISpawner se = this.Spawner;
if ( se != null )
{
this.Spawner.Remove( this );
this.Spawner = null;
}
}
public FarmableCrop( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( m_Picked );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
switch ( version )
{
case 0:
m_Picked = reader.ReadBool();
break;
}
if ( m_Picked )
{
Unlink();
Delete();
}
}
}
}