RunUO/Scripts/Items/Weapons/Swords/ChargedAssassinSpike.cs

34 lines
691 B
C#

using System;
using Server.Items;
namespace Server.Items
{
public class ChargedAssassinSpike : AssassinSpike
{
public override int LabelNumber{ get{ return 1073518; } } // charged assassin spike
[Constructable]
public ChargedAssassinSpike()
{
WeaponAttributes.HitLightning = 10;
}
public ChargedAssassinSpike( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}