RunUO/Scripts/Items/Weapons/Swords/CorruptedRuneBlade.cs

35 lines
731 B
C#

using System;
using Server.Items;
namespace Server.Items
{
public class CorruptedRuneBlade : RuneBlade
{
public override int LabelNumber{ get{ return 1073540; } } // Corrupted Rune Blade
[Constructable]
public CorruptedRuneBlade()
{
WeaponAttributes.ResistPhysicalBonus = -5;
WeaponAttributes.ResistPoisonBonus = 12;
}
public CorruptedRuneBlade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}