RunUO/Scripts/Engines/Treasures of Tokuno/LesserArtifacts.cs

1052 lines
No EOL
24 KiB
C#

using Server;
using System;
using Server.Misc;
using Server.Mobiles;
namespace Server.Items
{
public class AncientFarmersKasa : Kasa
{
public override int LabelNumber{ get{ return 1070922; } } // Ancient Farmer's Kasa
public override int BaseColdResistance { get { return 19; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get { return 255; } }
[Constructable]
public AncientFarmersKasa() : base()
{
Attributes.BonusStr = 5;
Attributes.BonusStam = 5;
Attributes.RegenStam = 5;
SkillBonuses.SetValues( 0, SkillName.AnimalLore, 5.0 );
}
public AncientFarmersKasa( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version <= 1 )
{
MaxHitPoints = 255;
HitPoints = 255;
}
if( version == 0 )
SkillBonuses.SetValues( 0, SkillName.AnimalLore, 5.0 );
}
}
public class AncientSamuraiDo : PlateDo
{
public override int LabelNumber { get { return 1070926; } } // Ancient Samurai Do
public override int BasePhysicalResistance { get { return 15; } }
public override int BaseFireResistance { get { return 12; } }
public override int BaseColdResistance { get { return 10; } }
public override int BasePoisonResistance { get { return 11; } }
public override int BaseEnergyResistance { get { return 8; } }
[Constructable]
public AncientSamuraiDo() : base()
{
ArmorAttributes.LowerStatReq = 100;
ArmorAttributes.MageArmor = 1;
SkillBonuses.SetValues( 0, SkillName.Parry, 10.0 );
}
public AncientSamuraiDo( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
}
public class ArmsOfTacticalExcellence : LeatherHiroSode
{
public override int LabelNumber { get { return 1070921; } } // Arms of Tactical Excellence
public override int BaseFireResistance { get { return 9; } }
public override int BaseColdResistance { get { return 13; } }
public override int BasePoisonResistance { get { return 8; } }
[Constructable]
public ArmsOfTacticalExcellence() : base()
{
Attributes.BonusDex = 5;
SkillBonuses.SetValues( 0, SkillName.Tactics, 12.0 );
}
public ArmsOfTacticalExcellence( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
}
public class BlackLotusHood : ClothNinjaHood
{
public override int LabelNumber { get { return 1070919; } } // Black Lotus Hood
public override int BasePhysicalResistance { get { return 0; } }
public override int BaseFireResistance { get { return 11; } }
public override int BaseColdResistance { get { return 15; } }
public override int BasePoisonResistance { get { return 11; } }
public override int BaseEnergyResistance { get { return 11; } }
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
[Constructable]
public BlackLotusHood() : base()
{
Attributes.LowerManaCost = 6;
Attributes.AttackChance = 6;
ClothingAttributes.SelfRepair = 5;
}
public BlackLotusHood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)1 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 )
{
MaxHitPoints = 255;
HitPoints = 255;
}
}
}
public class DaimyosHelm : PlateBattleKabuto
{
public override int LabelNumber { get { return 1070920; } } // Daimyo's Helm
public override int BaseColdResistance { get { return 10; } }
[Constructable]
public DaimyosHelm() : base()
{
ArmorAttributes.LowerStatReq = 100;
ArmorAttributes.MageArmor = 1;
ArmorAttributes.SelfRepair = 3;
Attributes.WeaponSpeed = 10;
}
public DaimyosHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
}
public class DemonForks : Sai
{
public override int LabelNumber{ get{ return 1070917; } } // Demon Forks
[Constructable]
public DemonForks() : base()
{
WeaponAttributes.ResistFireBonus = 10;
WeaponAttributes.ResistPoisonBonus = 10;
Attributes.ReflectPhysical = 10;
Attributes.WeaponDamage = 35;
Attributes.DefendChance = 10;
}
public DemonForks( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
}
public class DragonNunchaku : Nunchaku
{
public override int LabelNumber{ get{ return 1070914; } } // Dragon Nunchaku
[Constructable]
public DragonNunchaku() : base()
{
WeaponAttributes.ResistFireBonus = 5;
WeaponAttributes.SelfRepair = 3;
WeaponAttributes.HitFireball = 50;
Attributes.WeaponDamage = 40;
Attributes.WeaponSpeed = 20;
}
public DragonNunchaku( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
}
public class Exiler : Tetsubo
{
public override int LabelNumber{ get{ return 1070913; } } // Exiler
[Constructable]
public Exiler() : base()
{
WeaponAttributes.HitDispel = 33;
Slayer = SlayerName.Exorcism;
Attributes.WeaponDamage = 40;
Attributes.WeaponSpeed = 20;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
phys = fire = cold = pois = chaos = direct = 0;
nrgy = 100;
}
public Exiler( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
}
public class GlovesOfTheSun : LeatherNinjaMitts
{
public override int LabelNumber { get { return 1070924; } } // Gloves of the Sun
public override int BaseFireResistance { get { return 24; } }
[Constructable]
public GlovesOfTheSun() : base()
{
Attributes.RegenHits = 2;
Attributes.NightSight = 1;
Attributes.LowerManaCost = 5;
Attributes.LowerRegCost = 18;
}
public GlovesOfTheSun( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
}
public class HanzosBow : Yumi
{
public override int LabelNumber { get { return 1070918; } } // Hanzo's Bow
[Constructable]
public HanzosBow() : base()
{
WeaponAttributes.HitLeechHits = 40;
WeaponAttributes.SelfRepair = 3;
Attributes.WeaponDamage = 50;
SkillBonuses.SetValues( 0, SkillName.Ninjitsu, 10 );
}
public HanzosBow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
}
public class LegsOfStability : PlateSuneate
{
public override int LabelNumber { get { return 1070925; } } // Legs of Stability
public override int BasePhysicalResistance { get { return 20; } }
public override int BasePoisonResistance { get { return 18; } }
[Constructable]
public LegsOfStability() : base()
{
Attributes.BonusStam = 5;
ArmorAttributes.SelfRepair = 3;
ArmorAttributes.LowerStatReq = 100;
ArmorAttributes.MageArmor = 1;
}
public LegsOfStability( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
}
public class PeasantsBokuto : Bokuto
{
public override int LabelNumber { get { return 1070912; } } // Peasant's Bokuto
[Constructable]
public PeasantsBokuto() : base()
{
WeaponAttributes.SelfRepair = 3;
WeaponAttributes.HitLowerDefend = 30;
Attributes.WeaponDamage = 35;
Attributes.WeaponSpeed = 10;
Slayer = SlayerName.SnakesBane;
}
public PeasantsBokuto( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
}
public class PilferedDancerFans : Tessen
{
public override int LabelNumber { get { return 1070916; } } // Pilfered Dancer Fans
[Constructable]
public PilferedDancerFans() : base()
{
Attributes.WeaponDamage = 20;
Attributes.WeaponSpeed = 20;
Attributes.CastRecovery = 2;
Attributes.DefendChance = 5;
Attributes.SpellChanneling = 1;
}
public PilferedDancerFans( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
}
public class TheDestroyer : NoDachi
{
public override int LabelNumber { get { return 1070915; } } // The Destroyer
[Constructable]
public TheDestroyer() : base()
{
WeaponAttributes.HitLeechStam = 40;
Attributes.BonusStr = 6;
Attributes.AttackChance = 10;
Attributes.WeaponDamage = 50;
}
public TheDestroyer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
}
public class TomeOfEnlightenment : Spellbook
{
public override int LabelNumber { get { return 1070934; } } // Tome of Enlightenment
[Constructable]
public TomeOfEnlightenment() : base()
{
LootType = LootType.Regular;
Hue = 0x455;
Attributes.BonusInt = 5;
Attributes.SpellDamage = 10;
Attributes.CastSpeed = 1;
}
public TomeOfEnlightenment( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LeurociansMempoOfFortune : LeatherMempo
{
public override int LabelNumber { get { return 1071460; } } // Leurocian's mempo of fortune
public override int BasePhysicalResistance{ get{ return 15; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 15; } }
[Constructable]
public LeurociansMempoOfFortune() : base()
{
LootType = LootType.Regular;
Hue = 0x501;
Attributes.Luck = 300;
Attributes.RegenMana = 1;
}
public LeurociansMempoOfFortune( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
}
//Non weapon/armor ones:
public class AncientUrn : Item
{
private static string[] m_Names = new string[]
{
"Akira",
"Avaniaga",
"Aya",
"Chie",
"Emiko",
"Fumiyo",
"Gennai",
"Gennosuke",
"Genjo",
"Hamato",
"Harumi",
"Ikuyo",
"Juri",
"Kaori",
"Kaoru",
"Kiyomori",
"Mayako",
"Motoki",
"Musashi",
"Nami",
"Nobukazu",
"Roku",
"Romi",
"Ryo",
"Sanzo",
"Sakamae",
"Satoshi",
"Takamori",
"Takuro",
"Teruyo",
"Toshiro",
"Yago",
"Yeijiro",
"Yoshi",
"Zeshin"
};
public static string[] Names { get { return m_Names; } }
private string m_UrnName;
[CommandProperty( AccessLevel.GameMaster )]
public string UrnName
{
get { return m_UrnName; }
set { m_UrnName = value; }
}
public override int LabelNumber { get { return 1071014; } } // Ancient Urn
[Constructable]
public AncientUrn( string urnName ) : base( 0x241D )
{
m_UrnName = urnName;
Weight = 1.0;
}
[Constructable]
public AncientUrn() : this( m_Names[Utility.Random( m_Names.Length )] )
{
}
public AncientUrn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
writer.Write( m_UrnName );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_UrnName = reader.ReadString();
Utility.Intern( ref m_UrnName );
}
public override void AddNameProperty( ObjectPropertyList list )
{
list.Add( 1070935, m_UrnName ); // Ancient Urn of ~1_name~
}
public override void OnSingleClick( Mobile from )
{
LabelTo( from, 1070935, m_UrnName ); // Ancient Urn of ~1_name~
}
}
public class HonorableSwords : Item
{
private string m_SwordsName;
[CommandProperty( AccessLevel.GameMaster )]
public string SwordsName
{
get { return m_SwordsName; }
set { m_SwordsName = value; }
}
public override int LabelNumber { get { return 1071015; } } // Honorable Swords
[Constructable]
public HonorableSwords( string swordsName ) : base( 0x2853 )
{
m_SwordsName = swordsName;
Weight = 5.0;
}
[Constructable]
public HonorableSwords() : this( AncientUrn.Names[Utility.Random( AncientUrn.Names.Length )] )
{
}
public HonorableSwords( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
writer.Write( m_SwordsName );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_SwordsName = reader.ReadString();
Utility.Intern( ref m_SwordsName );
}
public override void AddNameProperty( ObjectPropertyList list )
{
list.Add( 1070936, m_SwordsName ); // Honorable Swords of ~1_name~
}
public override void OnSingleClick( Mobile from )
{
LabelTo( from, 1070936, m_SwordsName ); // Honorable Swords of ~1_name~
}
}
[Furniture]
[Flipable( 0x2811, 0x2812 )]
public class ChestOfHeirlooms : LockableContainer
{
public override int LabelNumber{ get{ return 1070937; } } // Chest of heirlooms
[Constructable]
public ChestOfHeirlooms() : base( 0x2811 )
{
Locked = true;
LockLevel = 95;
MaxLockLevel = 140;
RequiredSkill = 95;
TrapType = TrapType.ExplosionTrap;
TrapLevel = 10;
TrapPower = 100;
GumpID = 0x10B;
for ( int i = 0; i < 10; ++i )
{
Item item = Loot.ChestOfHeirloomsContains();
int attributeCount = Utility.RandomMinMax( 1, 5 );
int min = 20;
int max = 80;
if ( item is BaseWeapon )
{
BaseWeapon weapon = (BaseWeapon)item;
if ( Core.AOS )
BaseRunicTool.ApplyAttributesTo( weapon, attributeCount, min, max );
else
{
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random( 6 );
weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random( 6 );
weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random( 6 );
}
}
else if ( item is BaseArmor )
{
BaseArmor armor = (BaseArmor)item;
if ( Core.AOS )
BaseRunicTool.ApplyAttributesTo( armor, attributeCount, min, max );
else
{
armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random( 6 );
armor.Durability = (ArmorDurabilityLevel)Utility.Random( 6 );
}
}
else if( item is BaseHat && Core.AOS )
BaseRunicTool.ApplyAttributesTo( (BaseHat)item, attributeCount, min, max );
else if( item is BaseJewel && Core.AOS )
BaseRunicTool.ApplyAttributesTo( (BaseJewel)item, attributeCount, min, max );
DropItem( item );
}
}
public ChestOfHeirlooms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class FluteOfRenewal : BambooFlute
{
public override int LabelNumber { get { return 1070927; } } // Flute of Renewal
[Constructable]
public FluteOfRenewal() : base()
{
Slayer = SlayerGroup.Groups[Utility.Random( SlayerGroup.Groups.Length - 1 )].Super.Name; //-1 to exclude Fey slayer. Try to confrim no fey slayer on this on OSI
ReplenishesCharges = true;
}
public override int InitMinUses { get { return 300; } }
public override int InitMaxUses { get { return 300; } }
public FluteOfRenewal( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if( version == 0 && Slayer == SlayerName.Fey )
Slayer = SlayerGroup.Groups[Utility.Random( SlayerGroup.Groups.Length - 1 )].Super.Name;
}
}
public enum LesserPigmentType
{
None,
PaleOrange,
FreshRose,
ChaosBlue,
Silver,
NobleGold,
LightGreen,
PaleBlue,
FreshPlum,
DeepBrown,
BurntBrown
}
public class LesserPigmentsOfTokuno : BasePigmentsOfTokuno
{
private static int[][] m_Table = new int[][]
{
// Hue, Label
new int[]{ /*PigmentType.None,*/ 0, -1 },
new int[]{ /*PigmentType.PaleOrange,*/ 0x02E, 1071458 },
new int[]{ /*PigmentType.FreshRose,*/ 0x4B9, 1071455 },
new int[]{ /*PigmentType.ChaosBlue,*/ 0x005, 1071459 },
new int[]{ /*PigmentType.Silver,*/ 0x3E9, 1071451 },
new int[]{ /*PigmentType.NobleGold,*/ 0x227, 1071457 },
new int[]{ /*PigmentType.LightGreen,*/ 0x1C8, 1071454 },
new int[]{ /*PigmentType.PaleBlue,*/ 0x24F, 1071456 },
new int[]{ /*PigmentType.FreshPlum,*/ 0x145, 1071450 },
new int[]{ /*PigmentType.DeepBrown,*/ 0x3F0, 1071452 },
new int[]{ /*PigmentType.BurntBrown,*/ 0x41A, 1071453 }
};
public static int[] GetInfo( LesserPigmentType type )
{
int v = (int)type;
if( v < 0 || v >= m_Table.Length )
v = 0;
return m_Table[v];
}
private LesserPigmentType m_Type;
[CommandProperty( AccessLevel.GameMaster )]
public LesserPigmentType Type
{
get { return m_Type; }
set
{
m_Type = value;
int v = (int)m_Type;
if ( v >= 0 && v < m_Table.Length )
{
Hue = m_Table[v][0];
Label = m_Table[v][1];
}
else
{
Hue = 0;
Label = -1;
}
}
}
[Constructable]
public LesserPigmentsOfTokuno() : this( (LesserPigmentType)Utility.Random(0,11) )
{
}
[Constructable]
public LesserPigmentsOfTokuno( LesserPigmentType type ) : base( 1 )
{
Weight = 1.0;
Type = type;
}
public LesserPigmentsOfTokuno( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)1 );
writer.WriteEncodedInt( (int)m_Type );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = ( InheritsItem ? 0 : reader.ReadInt() ); // Required for BasePigmentsOfTokuno insertion
switch ( version )
{
case 1: Type = (LesserPigmentType)reader.ReadEncodedInt(); break;
case 0: break;
}
}
}
public class MetalPigmentsOfTokuno : BasePigmentsOfTokuno
{
[Constructable]
public MetalPigmentsOfTokuno() : base( 1 )
{
RandomHue();
Label = -1;
}
public MetalPigmentsOfTokuno( Serial serial ) : base( serial )
{
}
public void RandomHue()
{
int a = Utility.Random(0,30);
if ( a != 0 )
Hue = a + 0x960;
else
Hue = 0;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = ( InheritsItem ? 0 : reader.ReadInt() ); // Required for BasePigmentsOfTokuno insertion
}
}
}