RunUO/Scripts/Engines/VeteranRewards/RewardChoiceGump.cs

199 lines
No EOL
5.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Network;
namespace Server.Engines.VeteranRewards
{
public class RewardChoiceGump : Gump
{
private Mobile m_From;
private void RenderBackground()
{
AddPage( 0 );
AddBackground( 10, 10, 600, 450, 2600 );
AddButton( 530, 415, 4017, 4019, 0, GumpButtonType.Reply, 0 );
AddButton( 60, 415, 4014, 4016, 0, GumpButtonType.Page, 1 );
AddHtmlLocalized( 95, 415, 200, 20, 1049755, false, false ); // Main Menu
}
private void RenderCategories()
{
TimeSpan rewardInterval = RewardSystem.RewardInterval;
string intervalAsString;
if ( rewardInterval == TimeSpan.FromDays( 30.0 ) )
intervalAsString = "month";
else if ( rewardInterval == TimeSpan.FromDays( 60.0 ) )
intervalAsString = "two months";
else if ( rewardInterval == TimeSpan.FromDays( 90.0 ) )
intervalAsString = "three months";
else if ( rewardInterval == TimeSpan.FromDays( 365.0 ) )
intervalAsString = "year";
else
intervalAsString = String.Format( "{0} day{1}", rewardInterval.TotalDays, rewardInterval.TotalDays == 1 ? "" : "s" );
AddPage( 1 );
AddHtml( 60, 35, 500, 70, "<B>Ultima Online Rewards Program</B><BR>" +
"Thank you for being a part of the Ultima Online community for a full " + intervalAsString + ". " +
"As a token of our appreciation, you may select from the following in-game reward items listed below. " +
"The gift items will be attributed to the character you have logged-in with on the shard you are on when you chose the item(s). " +
"The number of rewards you are entitled to are listed below and are for your entire account. " +
"To read more about these rewards before making a selection, feel free to visit the uo.com site at " +
"<A HREF=\"http://www.uo.com/rewards\">http://www.uo.com/rewards</A>.", true, true );
int cur, max;
RewardSystem.ComputeRewardInfo( m_From, out cur, out max );
AddHtmlLocalized( 60, 105, 300, 35, 1006006, false, false ); // Your current total of rewards to choose:
AddLabel( 370, 107, 50, (max - cur).ToString() );
AddHtmlLocalized( 60, 140, 300, 35, 1006007, false, false ); // You have already chosen:
AddLabel( 370, 142, 50, cur.ToString() );
RewardCategory[] categories = RewardSystem.Categories;
int page = 2;
for ( int i = 0; i < categories.Length; ++i )
{
if ( !RewardSystem.HasAccess( m_From, categories[i] ) )
{
page += 1;
continue;
}
AddButton( 100, 180 + (i * 40), 4005, 4005, 0, GumpButtonType.Page, page );
page += PagesPerCategory( categories[ i ] );
if ( categories[i].NameString != null )
AddHtml( 135, 180 + (i * 40), 300, 20, categories[i].NameString, false, false );
else
AddHtmlLocalized( 135, 180 + (i * 40), 300, 20, categories[i].Name, false, false );
}
page = 2;
for ( int i = 0; i < categories.Length; ++i )
RenderCategory( categories[ i ], i, ref page );
}
private int PagesPerCategory( RewardCategory category )
{
List<RewardEntry> entries = category.Entries;
int j = 0, i = 0;
for ( j = 0; j < entries.Count; j++ )
{
if ( RewardSystem.HasAccess( m_From, entries[ j ] ) )
i++;
}
return (int) Math.Ceiling( i / 24.0 );
}
private int GetButtonID( int type, int index )
{
return 2 + (index * 20) + type;
}
private void RenderCategory( RewardCategory category, int index, ref int page )
{
AddPage( page );
List<RewardEntry> entries = category.Entries;
int i = 0;
for ( int j = 0; j < entries.Count; ++j )
{
RewardEntry entry = entries[j];
if ( !RewardSystem.HasAccess( m_From, entry ) )
continue;
if ( i == 24 )
{
AddButton( 305, 415, 0xFA5, 0xFA7, 0, GumpButtonType.Page, ++page );
AddHtmlLocalized( 340, 415, 200, 20, 1011066, false, false ); // Next page
AddPage( page );
AddButton( 270, 415, 0xFAE, 0xFB0, 0, GumpButtonType.Page, page - 1 );
AddHtmlLocalized( 185, 415, 200, 20, 1011067, false, false ); // Previous page
i = 0;
}
AddButton( 55 + ((i / 12) * 250), 80 + ((i % 12) * 25), 5540, 5541, GetButtonID( index, j ), GumpButtonType.Reply, 0 );
if ( entry.NameString != null )
AddHtml( 80 + ((i / 12) * 250), 80 + ((i % 12) * 25), 250, 20, entry.NameString, false, false );
else
AddHtmlLocalized( 80 + ((i / 12) * 250), 80 + ((i % 12) * 25), 250, 20, entry.Name, false, false );
++i;
}
page += 1;
}
public RewardChoiceGump( Mobile from ) : base( 0, 0 )
{
m_From = from;
from.CloseGump( typeof( RewardChoiceGump ) );
RenderBackground();
RenderCategories();
}
public override void OnResponse( NetState sender, RelayInfo info )
{
int buttonID = info.ButtonID - 1;
if ( buttonID == 0 )
{
int cur, max;
RewardSystem.ComputeRewardInfo( m_From, out cur, out max );
if ( cur < max )
m_From.SendGump( new RewardNoticeGump( m_From ) );
}
else
{
--buttonID;
int type = (buttonID % 20);
int index = (buttonID / 20);
RewardCategory[] categories = RewardSystem.Categories;
if ( type >= 0 && type < categories.Length )
{
RewardCategory category = categories[type];
if ( index >= 0 && index < category.Entries.Count )
{
RewardEntry entry = category.Entries[index];
if ( !RewardSystem.HasAccess( m_From, entry ) )
return;
m_From.SendGump( new RewardConfirmGump( m_From, entry ) );
}
}
}
}
}
}