RunUO/Scripts/Holiday Stuff/Valentine/2012/Items/CupidStatue.cs

37 lines
676 B
C#

using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x4F7C, 0x4F7D )]
public class CupidStatue : Item
{
public override int LabelNumber { get { return 1099220; } } // cupid statue
[Constructable]
public CupidStatue()
: base( 0x4F7D )
{
LootType = LootType.Blessed;
}
public CupidStatue( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}