RunUO/Scripts/Holiday Stuff/Valentine/2012/Items/HeartShapedBox.cs

55 lines
1.1 KiB
C#

using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x49CA, 0x49CB )]
public class HeartShapedBox : BaseContainer
{
public override int DefaultDropSound { get { return m_DropSound; } }
[Constructable]
public HeartShapedBox()
: base( 0x49CA )
{
}
public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
{
PrepareSound( from );
return base.OnDragDropInto( from, item, p );
}
public override bool OnDragDrop( Mobile from, Item dropped )
{
PrepareSound( from );
return base.OnDragDrop( from, dropped );
}
private static int m_DropSound;
private static void PrepareSound( Mobile from )
{
m_DropSound = from.Female ? 0x430 : 0x320;
}
public HeartShapedBox( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}