RunUO/Scripts/Items/Champion Artifacts/Unique/GladiatorsCollar.cs

50 lines
1.2 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class GladiatorsCollar : PlateGorget
{
public override int LabelNumber{ get{ return 1094917; } } // Gladiator's Collar [Replica]
public override int BasePhysicalResistance{ get{ return 18; } }
public override int BaseFireResistance{ get{ return 18; } }
public override int BaseColdResistance{ get{ return 17; } }
public override int BasePoisonResistance{ get{ return 18; } }
public override int BaseEnergyResistance{ get{ return 16; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public GladiatorsCollar()
{
Hue = 0x26d;
Attributes.BonusHits = 10;
Attributes.AttackChance = 10;
ArmorAttributes.MageArmor = 1;
}
public GladiatorsCollar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}