47 lines
981 B
C#
47 lines
981 B
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class Pacify : Pike
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{
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public override int LabelNumber{ get{ return 1094929; } } // Pacify [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override bool CanFortify{ get{ return false; } }
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[Constructable]
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public Pacify()
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{
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Hue = 0x835;
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Attributes.SpellChanneling = 1;
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Attributes.AttackChance = 10;
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Attributes.WeaponSpeed = 20;
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Attributes.WeaponDamage = 50;
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WeaponAttributes.HitLeechMana = 100;
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WeaponAttributes.UseBestSkill = 1;
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}
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public Pacify( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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