RunUO/Scripts/Items/Construction/Doors/SecretDoors.cs

160 lines
No EOL
3.9 KiB
C#

using System;
namespace Server.Items
{
public class SecretStoneDoor1 : BaseDoor
{
[Constructable]
public SecretStoneDoor1( DoorFacing facing ) : base( 0xE8 + (2 * (int)facing), 0xE9 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
{
}
public SecretStoneDoor1( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SecretDungeonDoor : BaseDoor
{
[Constructable]
public SecretDungeonDoor( DoorFacing facing ) : base( 0x314 + (2 * (int)facing), 0x315 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
{
}
public SecretDungeonDoor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SecretStoneDoor2 : BaseDoor
{
[Constructable]
public SecretStoneDoor2( DoorFacing facing ) : base( 0x324 + (2 * (int)facing), 0x325 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
{
}
public SecretStoneDoor2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SecretWoodenDoor : BaseDoor
{
[Constructable]
public SecretWoodenDoor( DoorFacing facing ) : base( 0x334 + (2 * (int)facing), 0x335 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
{
}
public SecretWoodenDoor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SecretLightWoodDoor : BaseDoor
{
[Constructable]
public SecretLightWoodDoor( DoorFacing facing ) : base( 0x344 + (2 * (int)facing), 0x345 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
{
}
public SecretLightWoodDoor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SecretStoneDoor3 : BaseDoor
{
[Constructable]
public SecretStoneDoor3( DoorFacing facing ) : base( 0x354 + (2 * (int)facing), 0x355 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
{
}
public SecretStoneDoor3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}