RunUO/Scripts/Items/Deeds/ClothingBlessDeed.cs

112 lines
No EOL
3 KiB
C#

using System;
using Server.Network;
using Server.Prompts;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public class ClothingBlessTarget : Target // Create our targeting class (which we derive from the base target class)
{
private ClothingBlessDeed m_Deed;
public ClothingBlessTarget( ClothingBlessDeed deed ) : base( 1, false, TargetFlags.None )
{
m_Deed = deed;
}
protected override void OnTarget( Mobile from, object target ) // Override the protected OnTarget() for our feature
{
if ( m_Deed.Deleted || m_Deed.RootParent != from )
return;
if ( target is BaseClothing )
{
BaseClothing item = (BaseClothing)target;
if ( item is IArcaneEquip )
{
IArcaneEquip eq = (IArcaneEquip)item;
if ( eq.IsArcane )
{
from.SendLocalizedMessage( 1005019 ); // This bless deed is for Clothes only.
return;
}
}
if ( item.LootType == LootType.Blessed || item.BlessedFor == from || (Mobile.InsuranceEnabled && item.Insured) ) // Check if its already newbied (blessed)
{
from.SendLocalizedMessage( 1045113 ); // That item is already blessed
}
else if ( item.LootType != LootType.Regular )
{
from.SendLocalizedMessage( 1045114 ); // You can not bless that item
}
else if ( !item.CanBeBlessed || item.RootParent != from )
{
from.SendLocalizedMessage( 500509 ); // You cannot bless that object
}
else
{
item.LootType = LootType.Blessed;
from.SendLocalizedMessage( 1010026 ); // You bless the item....
m_Deed.Delete(); // Delete the bless deed
}
}
else
{
from.SendLocalizedMessage( 500509 ); // You cannot bless that object
}
}
}
public class ClothingBlessDeed : Item // Create the item class which is derived from the base item class
{
public override string DefaultName
{
get { return "a clothing bless deed"; }
}
[Constructable]
public ClothingBlessDeed() : base( 0x14F0 )
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public ClothingBlessDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
public override bool DisplayLootType{ get{ return false; } }
public override void OnDoubleClick( Mobile from ) // Override double click of the deed to call our target
{
if ( !IsChildOf( from.Backpack ) ) // Make sure its in their pack
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
from.SendLocalizedMessage( 1005018 ); // What would you like to bless? (Clothes Only)
from.Target = new ClothingBlessTarget( this ); // Call our target
}
}
}
}