RunUO/Scripts/Items/Misc/Labyrinth/MinotaurArtifact.cs

39 lines
819 B
C#

using System;
using Server;
namespace Server.Items
{
public class MinotaurArtifact : Item
{
public override int LabelNumber{ get{ return 1074826; } } // Minotaur Artifact
public override double DefaultWeight{ get{ return 5.0; } }
[Constructable]
public MinotaurArtifact() : base( Utility.RandomList( 0xB46, 0xB48, 0x9ED ) )
{
if ( ItemID == 0x9ED )
Weight = 30;
LootType = LootType.Blessed;
Hue = 0x100;
}
public MinotaurArtifact( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}