RunUO/Scripts/Items/Skill Items/Camping/Campfire.cs

217 lines
No EOL
4.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
public enum CampfireStatus
{
Burning,
Extinguishing,
Off
}
public class Campfire : Item
{
public static readonly int SecureRange = 7;
private static readonly Hashtable m_Table = new Hashtable();
public static CampfireEntry GetEntry( Mobile player )
{
return (CampfireEntry) m_Table[player];
}
public static void RemoveEntry( CampfireEntry entry )
{
m_Table.Remove( entry.Player );
entry.Fire.m_Entries.Remove( entry );
}
private Timer m_Timer;
private DateTime m_Created;
private ArrayList m_Entries;
public Campfire() : base( 0xDE3 )
{
Movable = false;
Light = LightType.Circle300;
m_Entries = new ArrayList();
m_Created = DateTime.UtcNow;
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ), new TimerCallback( OnTick ) );
}
public Campfire( Serial serial ) : base( serial )
{
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime Created
{
get{ return m_Created; }
}
[CommandProperty( AccessLevel.GameMaster )]
public CampfireStatus Status
{
get
{
switch ( this.ItemID )
{
case 0xDE3:
return CampfireStatus.Burning;
case 0xDE9:
return CampfireStatus.Extinguishing;
default:
return CampfireStatus.Off;
}
}
set
{
if ( this.Status == value )
return;
switch ( value )
{
case CampfireStatus.Burning:
this.ItemID = 0xDE3;
this.Light = LightType.Circle300;
break;
case CampfireStatus.Extinguishing:
this.ItemID = 0xDE9;
this.Light = LightType.Circle150;
break;
default:
this.ItemID = 0xDEA;
this.Light = LightType.ArchedWindowEast;
ClearEntries();
break;
}
}
}
private void OnTick()
{
DateTime now = DateTime.UtcNow;
TimeSpan age = now - this.Created;
if ( age >= TimeSpan.FromSeconds( 100.0 ) )
this.Delete();
else if ( age >= TimeSpan.FromSeconds( 90.0 ) )
this.Status = CampfireStatus.Off;
else if ( age >= TimeSpan.FromSeconds( 60.0 ) )
this.Status = CampfireStatus.Extinguishing;
if ( this.Status == CampfireStatus.Off || this.Deleted )
return;
foreach ( CampfireEntry entry in new ArrayList( m_Entries ) )
{
if ( !entry.Valid || entry.Player.NetState == null )
{
RemoveEntry( entry );
}
else if ( !entry.Safe && now - entry.Start >= TimeSpan.FromSeconds( 30.0 ) )
{
entry.Safe = true;
entry.Player.SendLocalizedMessage( 500621 ); // The camp is now secure.
}
}
IPooledEnumerable eable = this.GetClientsInRange( SecureRange );
foreach ( NetState state in eable )
{
PlayerMobile pm = state.Mobile as PlayerMobile;
if ( pm != null && GetEntry( pm ) == null )
{
CampfireEntry entry = new CampfireEntry( pm, this );
m_Table[pm] = entry;
m_Entries.Add( entry );
pm.SendLocalizedMessage( 500620 ); // You feel it would take a few moments to secure your camp.
}
}
eable.Free();
}
private void ClearEntries()
{
if ( m_Entries == null )
return;
foreach ( CampfireEntry entry in new ArrayList( m_Entries ) )
{
RemoveEntry( entry );
}
}
public override void OnAfterDelete()
{
if ( m_Timer != null )
m_Timer.Stop();
ClearEntries();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
this.Delete();
}
}
public class CampfireEntry
{
private PlayerMobile m_Player;
private Campfire m_Fire;
private DateTime m_Start;
private bool m_Safe;
public PlayerMobile Player{ get{ return m_Player; } }
public Campfire Fire{ get{ return m_Fire; } }
public DateTime Start{ get{ return m_Start; } }
public bool Valid
{
get{ return !Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map && Player.InRange( Fire, Campfire.SecureRange ); }
}
public bool Safe
{
get{ return Valid && m_Safe; }
set{ m_Safe = value; }
}
public CampfireEntry( PlayerMobile player, Campfire fire )
{
m_Player = player;
m_Fire = fire;
m_Start = DateTime.UtcNow;
m_Safe = false;
}
}
}