RunUO/Scripts/Items/Skill Items/Misc/RecipeScroll.cs

124 lines
2.5 KiB
C#

using System;
using Server;
using Server.Engines.Craft;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class RecipeScroll : Item
{
public override int LabelNumber { get { return 1074560; } } // recipe scroll
private int m_RecipeID;
[CommandProperty( AccessLevel.GameMaster )]
public int RecipeID
{
get { return m_RecipeID; }
set { m_RecipeID = value; InvalidateProperties(); }
}
public Recipe Recipe
{
get
{
if ( Recipe.Recipes.ContainsKey( m_RecipeID ) )
return Recipe.Recipes[m_RecipeID];
return null;
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
Recipe r = this.Recipe;
if( r != null )
list.Add( 1049644, r.TextDefinition.ToString() ); // [~1_stuff~]
}
public RecipeScroll( Recipe r )
: this( r.ID )
{
}
[Constructable]
public RecipeScroll( int recipeID )
: base( 0x2831 )
{
m_RecipeID = recipeID;
}
public RecipeScroll( Serial serial )
: base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if( !from.InRange( this.GetWorldLocation(), 2 ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
return;
}
Recipe r = this.Recipe;
if( r != null && from is PlayerMobile )
{
PlayerMobile pm = from as PlayerMobile;
if( !pm.HasRecipe( r ) )
{
bool allRequiredSkills = true;
double chance = r.CraftItem.GetSuccessChance( from, null, r.CraftSystem, false, ref allRequiredSkills );
if ( allRequiredSkills && chance >= 0.0 )
{
pm.SendLocalizedMessage( 1073451, r.TextDefinition.ToString() ); // You have learned a new recipe: ~1_RECIPE~
pm.AcquireRecipe( r );
this.Delete();
}
else
{
pm.SendLocalizedMessage( 1044153 ); // You don't have the required skills to attempt this item.
}
}
else
{
pm.SendLocalizedMessage( 1073427 ); // You already know this recipe.
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
writer.Write( (int)m_RecipeID );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch( version )
{
case 0:
{
m_RecipeID = reader.ReadInt();
break;
}
}
}
}
}