RunUO/Scripts/Items/Special/Veteran Rewards/CommodityDeedBox.cs

69 lines
1.5 KiB
C#

using System;
using Server;
using Server.Engines.VeteranRewards;
namespace Server.Items
{
[Furniture]
public class CommodityDeedBox : BaseContainer, IRewardItem
{
public override int LabelNumber{ get { return 1080523; } } // Commodity Deed Box
public override int DefaultGumpID{ get{ return 0x43; } }
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
public CommodityDeedBox() : base( 0x9AA )
{
Hue = 0x47;
Weight = 4.0;
}
public CommodityDeedBox( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_IsRewardItem )
list.Add( 1076217 ); // 1st Year Veteran Reward
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
public static CommodityDeedBox Find( Item deed )
{
Item parent = deed;
while ( parent != null && !( parent is CommodityDeedBox ) )
parent = parent.Parent as Item;
return parent as CommodityDeedBox;
}
}
}