RunUO/Scripts/Items/Weapons/Abilities/InfectiousStrike.cs

82 lines
No EOL
2.7 KiB
C#

using System;
namespace Server.Items
{
/// <summary>
/// This special move represents a significant change to the use of poisons in Age of Shadows.
/// Now, only certain weapon types — those that have Infectious Strike as an available special move — will be able to be poisoned.
/// Targets will no longer be poisoned at random when hit by poisoned weapons.
/// Instead, the wielder must use this ability to deliver the venom.
/// While no skill in Poisoning is directly required to use this ability, being knowledgeable in the application and use of toxins
/// will allow a character to use Infectious Strike at reduced mana cost and with a chance to inflict more deadly poison on his victim.
/// With this change, weapons will no longer be corroded by poison.
/// Level 5 poison will be possible when using this special move.
/// </summary>
public class InfectiousStrike : WeaponAbility
{
public InfectiousStrike()
{
}
public override int BaseMana{ get{ return 15; } }
public override bool RequiresTactics( Mobile from )
{
return false;
}
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if ( !Validate( attacker ) )
return;
ClearCurrentAbility( attacker );
BaseWeapon weapon = attacker.Weapon as BaseWeapon;
if ( weapon == null )
return;
Poison p = weapon.Poison;
if ( p == null || weapon.PoisonCharges <= 0 )
{
attacker.SendLocalizedMessage( 1061141 ); // Your weapon must have a dose of poison to perform an infectious strike!
return;
}
if ( !CheckMana( attacker, true ) )
return;
--weapon.PoisonCharges;
// Infectious strike special move now uses poisoning skill to help determine potency
int maxLevel = attacker.Skills[SkillName.Poisoning].Fixed / 200;
if ( maxLevel < 0 ) maxLevel = 0;
if ( p.Level > maxLevel ) p = Poison.GetPoison( maxLevel );
if ( (attacker.Skills[SkillName.Poisoning].Value / 100.0) > Utility.RandomDouble() )
{
int level = p.Level + 1;
Poison newPoison = Poison.GetPoison( level );
if ( newPoison != null )
{
p = newPoison;
attacker.SendLocalizedMessage( 1060080 ); // Your precise strike has increased the level of the poison by 1
defender.SendLocalizedMessage( 1060081 ); // The poison seems extra effective!
}
}
defender.PlaySound( 0xDD );
defender.FixedParticles( 0x3728, 244, 25, 9941, 1266, 0, EffectLayer.Waist );
if ( defender.ApplyPoison( attacker, p ) != ApplyPoisonResult.Immune )
{
attacker.SendLocalizedMessage( 1008096, true, defender.Name ); // You have poisoned your target :
defender.SendLocalizedMessage( 1008097, false, attacker.Name ); // : poisoned you!
}
}
}
}