81 lines
No EOL
2.3 KiB
C#
81 lines
No EOL
2.3 KiB
C#
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Items
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{
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/// <summary>
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/// If you are on foot, dismounts your opponent and damage the ethereal's rider or the
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/// living mount(which must be healed before ridden again). If you are mounted, damages
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/// and stuns the mounted opponent.
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/// </summary>
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public class RidingSwipe : WeaponAbility
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{
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public RidingSwipe()
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{
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}
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public override int BaseMana { get { return 30; } }
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public override bool RequiresSE { get { return true; } }
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public override bool CheckSkills( Mobile from )
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{
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if( GetSkill( from, SkillName.Bushido ) < 50.0 )
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{
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from.SendLocalizedMessage( 1070768, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
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return false;
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}
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return base.CheckSkills( from );
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}
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public override void OnHit( Mobile attacker, Mobile defender, int damage )
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{
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if( !defender.Mounted )
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{
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attacker.SendLocalizedMessage( 1060848 ); // This attack only works on mounted targets
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ClearCurrentAbility( attacker );
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return;
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}
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if( !Validate( attacker ) || !CheckMana( attacker, true ) )
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return;
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ClearCurrentAbility( attacker );
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if( !attacker.Mounted )
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{
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Mobile mount = defender.Mount as Mobile;
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BaseMount.Dismount( defender );
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if( mount != null ) //Ethy mounts don't take damage
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{
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int amount = 10 + (int)(10.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 5);
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AOS.Damage( mount, null, amount, 100, 0, 0, 0, 0 ); //The mount just takes damage, there's no flagging as if it was attacking the mount directly
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//TODO: Mount prevention until mount healed
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}
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}
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else
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{
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int amount = 10 + (int)(10.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 5);
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AOS.Damage( defender, attacker, amount, 100, 0, 0, 0, 0 );
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if( Server.Items.ParalyzingBlow.IsImmune( defender ) ) //Does it still do damage?
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{
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attacker.SendLocalizedMessage( 1070804 ); // Your target resists paralysis.
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defender.SendLocalizedMessage( 1070813 ); // You resist paralysis.
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}
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else
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{
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defender.Paralyze( TimeSpan.FromSeconds( 3.0 ) );
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Server.Items.ParalyzingBlow.BeginImmunity( defender, Server.Items.ParalyzingBlow.FreezeDelayDuration );
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}
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}
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}
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}
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} |