RunUO/Scripts/Items/Weapons/Abilities/ShadowStrike.cs

59 lines
No EOL
1.7 KiB
C#

using System;
namespace Server.Items
{
/// <summary>
/// This powerful ability requires secondary skills to activate.
/// Successful use of Shadowstrike deals extra damage to the target — and renders the attacker invisible!
/// Only those who are adept at the art of stealth will be able to use this ability.
/// </summary>
public class ShadowStrike : WeaponAbility
{
public ShadowStrike()
{
}
public override int BaseMana{ get{ return 20; } }
public override double DamageScalar{ get{ return 1.25; } }
public override bool RequiresTactics( Mobile from )
{
return false;
}
public override bool CheckSkills( Mobile from )
{
if ( !base.CheckSkills( from ) )
return false;
Skill skill = from.Skills[SkillName.Stealth];
if ( skill != null && skill.Value >= 80.0 )
return true;
from.SendLocalizedMessage( 1060183 ); // You lack the required stealth to perform that attack
return false;
}
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility( attacker );
attacker.SendLocalizedMessage( 1060078 ); // You strike and hide in the shadows!
defender.SendLocalizedMessage( 1060079 ); // You are dazed by the attack and your attacker vanishes!
Effects.SendLocationParticles( EffectItem.Create( attacker.Location, attacker.Map, EffectItem.DefaultDuration ), 0x376A, 8, 12, 9943 );
attacker.PlaySound( 0x482 );
defender.FixedEffect( 0x37BE, 20, 25 );
attacker.Combatant = null;
attacker.Warmode = false;
attacker.Hidden = true;
}
}
}