RunUO/Scripts/Items/Weapons/Axes/Axe.cs

51 lines
No EOL
1.4 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF49, 0xF4a )]
public class Axe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Dismount; } }
public override int AosStrengthReq{ get{ return 35; } }
public override int AosMinDamage{ get{ return 14; } }
public override int AosMaxDamage{ get{ return 16; } }
public override int AosSpeed{ get{ return 37; } }
public override float MlSpeed{ get{ return 3.00f; } }
public override int OldStrengthReq{ get{ return 35; } }
public override int OldMinDamage{ get{ return 6; } }
public override int OldMaxDamage{ get{ return 33; } }
public override int OldSpeed{ get{ return 37; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
public Axe() : base( 0xF49 )
{
Weight = 4.0;
}
public Axe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}