RunUO/Scripts/Items/Weapons/Axes/WarAxe.cs

61 lines
No EOL
1.8 KiB
C#

using System;
using Server.Items;
using Server.Network;
using Server.Engines.Harvest;
namespace Server.Items
{
[FlipableAttribute( 0x13B0, 0x13AF )]
public class WarAxe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.BleedAttack; } }
public override int AosStrengthReq{ get{ return 35; } }
public override int AosMinDamage{ get{ return 14; } }
public override int AosMaxDamage{ get{ return 15; } }
public override int AosSpeed{ get{ return 33; } }
public override float MlSpeed{ get{ return 3.25f; } }
public override int OldStrengthReq{ get{ return 35; } }
public override int OldMinDamage{ get{ return 9; } }
public override int OldMaxDamage{ get{ return 27; } }
public override int OldSpeed{ get{ return 40; } }
public override int DefHitSound{ get{ return 0x233; } }
public override int DefMissSound{ get{ return 0x239; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
public override SkillName DefSkill{ get{ return SkillName.Macing; } }
public override WeaponType DefType{ get{ return WeaponType.Bashing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash1H; } }
public override HarvestSystem HarvestSystem{ get{ return null; } }
[Constructable]
public WarAxe() : base( 0x13B0 )
{
Weight = 8.0;
}
public WarAxe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}