RunUO/Scripts/Misc/Gifts/Winter2004/SnowPile.cs

137 lines
No EOL
3.5 KiB
C#

using System;
using Server;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class SnowPile : Item
{
[Constructable]
public SnowPile() : base( 0x913 )
{
Hue = 0x481;
Weight = 1.0;
LootType = LootType.Blessed;
}
public override int LabelNumber{ get{ return 1005578; } } // a pile of snow
public SnowPile( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 )
{
Weight = 1.0;
LootType = LootType.Blessed;
}
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042010 ); // You must have the object in your backpack to use it.
}
else if ( from.Mounted )
from.SendLocalizedMessage ( 1010097 ); // You cannot use this while mounted.
else if ( from.CanBeginAction( typeof( SnowPile ) ) )
{
from.SendLocalizedMessage( 1005575 ); // You carefully pack the snow into a ball...
from.Target = new SnowTarget( from, this );
}
else
{
from.SendLocalizedMessage( 1005574 ); // The snow is not ready to be packed yet. Keep trying.
}
}
private class InternalTimer : Timer
{
private Mobile m_From;
public InternalTimer( Mobile from ) : base( TimeSpan.FromSeconds( 5.0 ) )
{
m_From = from;
}
protected override void OnTick()
{
m_From.EndAction( typeof( SnowPile ) );
}
}
private class SnowTarget : Target
{
private Mobile m_Thrower;
private Item m_Snow;
public SnowTarget( Mobile thrower, Item snow ) : base ( 10, false, TargetFlags.None )
{
m_Thrower = thrower;
m_Snow = snow;
}
protected override void OnTarget( Mobile from, object target )
{
if ( target == from )
{
from.SendLocalizedMessage( 1005576 ); // You can't throw this at yourself.
}
else if ( target is Mobile )
{
Mobile targ = (Mobile) target;
Container pack = targ.Backpack;
if ( from.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) || targ.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) )
{
from.SendMessage( "You may not throw snow here." );
}
else if ( pack != null && pack.FindItemByType( new Type[]{ typeof( SnowPile ), typeof( PileOfGlacialSnow ) } ) != null )
{
if ( from.BeginAction( typeof( SnowPile ) ) )
{
new InternalTimer( from ).Start();
from.PlaySound( 0x145 );
from.Animate( 9, 1, 1, true, false, 0 );
targ.SendLocalizedMessage( 1010572 ); // You have just been hit by a snowball!
from.SendLocalizedMessage( 1010573 ); // You throw the snowball and hit the target!
Effects.SendMovingEffect( from, targ, 0x36E4, 7, 0, false, true, 0x480, 0 );
}
else
{
from.SendLocalizedMessage( 1005574 ); // The snow is not ready to be packed yet. Keep trying.
}
}
else
{
from.SendLocalizedMessage( 1005577 ); // You can only throw a snowball at something that can throw one back.
}
}
else
{
from.SendLocalizedMessage( 1005577 ); // You can only throw a snowball at something that can throw one back.
}
}
}
}
}