RunUO/Scripts/Mobiles/Animals/Felines/HellCat.cs

77 lines
No EOL
1.8 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a hell cat corpse" )]
[TypeAlias( "Server.Mobiles.Hellcat" )]
public class HellCat : BaseCreature
{
[Constructable]
public HellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a hell cat";
Body = 0xC9;
Hue = Utility.RandomList( 0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
BaseSoundID = 0x69;
SetStr( 51, 100 );
SetDex( 52, 150 );
SetInt( 13, 85 );
SetHits( 48, 67 );
SetDamage( 6, 12 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Fire, 60 );
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 80, 90 );
SetResistance( ResistanceType.Energy, 15, 20 );
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
SetSkill( SkillName.Tactics, 40.1, 55.0 );
SetSkill( SkillName.Wrestling, 30.1, 40.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 30;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 71.1;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Hides{ get{ return 10; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Feline; } }
public HellCat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}