RunUO/Scripts/Mobiles/Animals/Felines/PredatorHellCat.cs

75 lines
No EOL
1.8 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a hell cat corpse" )]
[TypeAlias( "Server.Mobiles.Preditorhellcat" )]
public class PredatorHellCat : BaseCreature
{
[Constructable]
public PredatorHellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a hell cat";
Body = 127;
BaseSoundID = 0xBA;
SetStr( 161, 185 );
SetDex( 96, 115 );
SetInt( 76, 100 );
SetHits( 97, 131 );
SetDamage( 5, 17 );
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Fire, 25 );
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Energy, 5, 15 );
SetSkill( SkillName.MagicResist, 75.1, 90.0 );
SetSkill( SkillName.Tactics, 50.1, 65.0 );
SetSkill( SkillName.Wrestling, 50.1, 65.0 );
Fame = 2500;
Karma = -2500;
VirtualArmor = 30;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 89.1;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Hides{ get{ return 10; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Feline; } }
public PredatorHellCat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}