RunUO/Scripts/Mobiles/Animals/Mounts/HellSteed.cs

67 lines
No EOL
1.6 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a hellsteed corpse" )]
public class HellSteed : BaseMount
{
public override bool HasBreath { get { return true; } }
public override int BreathChaosDamage { get { return 100; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
[Constructable]
public HellSteed() : this( "a hellsteed" )
{
}
[Constructable]
public HellSteed( string name ) : base( name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
SetStats( this );
}
public static void SetStats( BaseCreature steed )
{
steed.SetStr( 201, 210 );
steed.SetDex( 101, 110 );
steed.SetInt( 101, 115 );
steed.SetHits( 201, 220 );
steed.SetDamage( 20, 24 );
steed.SetDamageType( ResistanceType.Physical, 25 );
steed.SetDamageType( ResistanceType.Fire, 75 );
steed.SetResistance( ResistanceType.Physical, 60, 70 );
steed.SetResistance( ResistanceType.Fire, 90 );
steed.SetResistance( ResistanceType.Poison, 100 );
steed.SetSkill( SkillName.MagicResist, 90.1, 110.0 );
steed.SetSkill( SkillName.Tactics, 50.0 );
steed.SetSkill( SkillName.Wrestling, 90.1, 110.0 );
steed.Fame = 0;
steed.Karma = 0;
}
public HellSteed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}