67 lines
No EOL
1.6 KiB
C#
67 lines
No EOL
1.6 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a hellsteed corpse" )]
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public class HellSteed : BaseMount
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{
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public override bool HasBreath { get { return true; } }
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public override int BreathChaosDamage { get { return 100; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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[Constructable]
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public HellSteed() : this( "a hellsteed" )
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{
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}
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[Constructable]
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public HellSteed( string name ) : base( name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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SetStats( this );
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}
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public static void SetStats( BaseCreature steed )
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{
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steed.SetStr( 201, 210 );
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steed.SetDex( 101, 110 );
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steed.SetInt( 101, 115 );
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steed.SetHits( 201, 220 );
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steed.SetDamage( 20, 24 );
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steed.SetDamageType( ResistanceType.Physical, 25 );
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steed.SetDamageType( ResistanceType.Fire, 75 );
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steed.SetResistance( ResistanceType.Physical, 60, 70 );
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steed.SetResistance( ResistanceType.Fire, 90 );
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steed.SetResistance( ResistanceType.Poison, 100 );
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steed.SetSkill( SkillName.MagicResist, 90.1, 110.0 );
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steed.SetSkill( SkillName.Tactics, 50.0 );
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steed.SetSkill( SkillName.Wrestling, 90.1, 110.0 );
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steed.Fame = 0;
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steed.Karma = 0;
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}
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public HellSteed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |