RunUO/Scripts/Mobiles/Animals/Mounts/LesserHiryu.cs

259 lines
6.3 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a hiryu corpse" )]
public class LesserHiryu : BaseMount
{
public override double WeaponAbilityChance { get { return 0.07; } } /* 1 in 15 chance of using; 1 in 5 chance of success */
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override bool StatLossAfterTame { get { return true; } }
private static int GetHue()
{
int rand = Utility.Random( 527 );
/*
500 527 No Hue Color 94.88% 0
10 527 Green 1.90% 0x8295
10 527 Green 1.90% 0x8163 (Very Close to Above Green) //this one is an approximation
5 527 Dark Green 0.95% 0x87D4
1 527 Valorite 0.19% 0x88AB
1 527 Midnight Blue 0.19% 0x8258
* */
if( rand <= 0 )
return 0x8258;
else if( rand <= 1 )
return 0x88AB;
else if( rand <= 6 )
return 0x87D4;
else if( rand <= 16 )
return 0x8163;
else if( rand <= 26 )
return 0x8295;
return 0;
}
[Constructable]
public LesserHiryu()
: base( "a lesser hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Hue = GetHue();
SetStr( 301, 410 );
SetDex( 171, 270 );
SetInt( 301, 325 );
SetHits( 401, 600 );
SetMana( 60 );
SetDamage( 18, 23 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 45, 70 );
SetResistance( ResistanceType.Fire, 60, 80 );
SetResistance( ResistanceType.Cold, 5, 15 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.Anatomy, 75.1, 80.0 );
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
SetSkill( SkillName.Tactics, 100.1, 110.0 );
SetSkill( SkillName.Wrestling, 100.1, 120.0 );
Fame = 10000;
Karma = -10000;
Tamable = true;
ControlSlots = 3;
MinTameSkill = 98.7;
if( Utility.RandomDouble() < .33 )
PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
}
public override bool OverrideBondingReqs()
{
if ( ControlMaster.Skills[SkillName.Bushido].Base >= 90.0 )
return true;
return false;
}
public override int GetAngerSound()
{
return 0x4FE;
}
public override int GetIdleSound()
{
return 0x4FD;
}
public override int GetAttackSound()
{
return 0x4FC;
}
public override int GetHurtSound()
{
return 0x4FF;
}
public override int GetDeathSound()
{
return 0x4FB;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.Gems, 4 );
}
public override double GetControlChance( Mobile m, bool useBaseSkill )
{
double tamingChance = base.GetControlChance( m, useBaseSkill );
if( tamingChance >= 0.95 )
{
return tamingChance;
}
double skill = (useBaseSkill? m.Skills.Bushido.Base : m.Skills.Bushido.Value);
if( skill < 90.0 )
{
return tamingChance;
}
double bushidoChance = ( skill - 30.0 ) / 100;
if( m.Skills.Bushido.Base >= 120 )
bushidoChance += 0.05;
return bushidoChance > tamingChance ? bushidoChance : tamingChance;
}
public override int TreasureMapLevel { get { return 3; } }
public override int Meat { get { return 16; } }
public override int Hides { get { return 60; } }
public override FoodType FavoriteFood { get { return FoodType.Meat; } }
public override bool CanAngerOnTame { get { return true; } }
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if( 0.1 > Utility.RandomDouble() )
{
/* Grasping Claw
* Start cliloc: 1070836
* Effect: Physical resistance -15% for 5 seconds
* End cliloc: 1070838
* Effect: Type: "3" - From: "0x57D4F5B" (player) - To: "0x0" - ItemId: "0x37B9" - ItemIdName: "glow" - FromLocation: "(1149 808, 32)" - ToLocation: "(1149 808, 32)" - Speed: "10" - Duration: "5" - FixedDirection: "True" - Explode: "False"
*/
ExpireTimer timer = (ExpireTimer)m_Table[defender];
if( timer != null )
{
timer.DoExpire();
defender.SendLocalizedMessage( 1070837 ); // The creature lands another blow in your weakened state.
}
else
defender.SendLocalizedMessage( 1070836 ); // The blow from the creature's claws has made you more susceptible to physical attacks.
int effect = -(defender.PhysicalResistance * 15 / 100);
ResistanceMod mod = new ResistanceMod( ResistanceType.Physical, effect );
defender.FixedEffect( 0x37B9, 10, 5 );
defender.AddResistanceMod( mod );
timer = new ExpireTimer( defender, mod, TimeSpan.FromSeconds( 5.0 ) );
timer.Start();
m_Table[defender] = timer;
}
}
private static Hashtable m_Table = new Hashtable();
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private ResistanceMod m_Mod;
public ExpireTimer( Mobile m, ResistanceMod mod, TimeSpan delay )
: base( delay )
{
m_Mobile = m;
m_Mod = mod;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
m_Mobile.RemoveResistanceMod( m_Mod );
Stop();
m_Table.Remove( m_Mobile );
}
protected override void OnTick()
{
m_Mobile.SendLocalizedMessage( 1070838 ); // Your resistance to physical attacks has returned.
DoExpire();
}
}
public LesserHiryu( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)2 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if( version == 0 )
Timer.DelayCall( TimeSpan.Zero, delegate { Hue = GetHue(); } );
if( version <= 1 )
Timer.DelayCall( TimeSpan.Zero, delegate { if( InternalItem != null ) { InternalItem.Hue = this.Hue; } } );
if( version < 2 )
{
for ( int i = 0; i < Skills.Length; ++i )
{
Skills[i].Cap = Math.Max( 100.0, Skills[i].Cap * 0.9 );
if ( Skills[i].Base > Skills[i].Cap )
{
Skills[i].Base = Skills[i].Cap;
}
}
}
}
}
}