RunUO/Scripts/Mobiles/Animals/Mounts/Ridgeback.cs

81 lines
No EOL
1.9 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a ridgeback corpse" )]
public class Ridgeback : BaseMount
{
[Constructable]
public Ridgeback() : this( "a ridgeback" )
{
}
[Constructable]
public Ridgeback( string name ) : base( name, 187, 0x3EBA, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x3F3;
SetStr( 58, 100 );
SetDex( 56, 75 );
SetInt( 16, 30 );
SetHits( 41, 54 );
SetMana( 0 );
SetDamage( 3, 5 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 25 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill( SkillName.MagicResist, 25.3, 40.0 );
SetSkill( SkillName.Tactics, 29.3, 44.0 );
SetSkill( SkillName.Wrestling, 35.1, 45.0 );
Fame = 300;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 83.1;
}
public override bool OverrideBondingReqs()
{
return true;
}
public override double GetControlChance( Mobile m, bool useBaseSkill )
{
return 1.0;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 12; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
public Ridgeback( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}