45 lines
No EOL
1.1 KiB
C#
45 lines
No EOL
1.1 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a silver steed corpse" )]
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public class SilverSteed : BaseMount
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{
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[Constructable]
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public SilverSteed() : this( "a silver steed" )
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{
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}
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[Constructable]
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public SilverSteed( string name ) : base( name, 0x75, 0x3EA8, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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InitStats( Utility.Random( 50, 30 ), Utility.Random( 50, 30 ), 10 );
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Skills[SkillName.MagicResist].Base = 25.0 + (Utility.RandomDouble() * 5.0);
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Skills[SkillName.Wrestling].Base = 35.0 + (Utility.RandomDouble() * 10.0);
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Skills[SkillName.Tactics].Base = 30.0 + (Utility.RandomDouble() * 15.0);
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ControlSlots = 1;
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Tamable = true;
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MinTameSkill = 103.1;
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}
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public SilverSteed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |