RunUO/Scripts/Mobiles/Animals/Mounts/SkeletalMount.cs

74 lines
No EOL
1.6 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an undead horse corpse" )]
public class SkeletalMount : BaseMount
{
[Constructable]
public SkeletalMount() : this( "a skeletal steed" )
{
}
[Constructable]
public SkeletalMount( string name ) : base( name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
SetStr( 91, 100 );
SetDex( 46, 55 );
SetInt( 46, 60 );
SetHits( 41, 50 );
SetDamage( 5, 12 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Cold, 50 );
SetResistance( ResistanceType.Physical, 50, 60 );
SetResistance( ResistanceType.Cold, 90, 95 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.MagicResist, 95.1, 100.0 );
SetSkill( SkillName.Tactics, 50.0 );
SetSkill( SkillName.Wrestling, 70.1, 80.0 );
Fame = 0;
Karma = 0;
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BleedImmune{ get{ return true; } }
public SkeletalMount( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch( version )
{
case 0:
{
Name = "a skeletal steed";
Tamable = false;
MinTameSkill = 0.0;
ControlSlots = 0;
break;
}
}
}
}
}