RunUO/Scripts/Mobiles/Animals/Rodents/JackRabbit.cs

81 lines
No EOL
1.6 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a jack rabbit corpse" )]
[TypeAlias( "Server.Mobiles.Jackrabbit" )]
public class JackRabbit : BaseCreature
{
[Constructable]
public JackRabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a jack rabbit";
Body = 0xCD;
Hue = 0x1BB;
SetStr( 15 );
SetDex( 25 );
SetInt( 5 );
SetHits( 9 );
SetMana( 0 );
SetDamage( 1, 2 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 2, 5 );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.Wrestling, 5.0 );
Fame = 150;
Karma = 0;
VirtualArmor = 4;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -18.9;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 1; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
public JackRabbit(Serial serial) : base(serial)
{
}
public override int GetAttackSound()
{
return 0xC9;
}
public override int GetHurtSound()
{
return 0xCA;
}
public override int GetDeathSound()
{
return 0xCB;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}