RunUO/Scripts/Mobiles/Animals/Town Critters/(UO 3D Only) Parrot.cs

73 lines
No EOL
1.4 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName("a parrot corpse")]
public class Parrot : BaseCreature
{
[Constructable]
public Parrot() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
this.Body = 831;
this.Name = ("a parrot");
this.VirtualArmor = Utility.Random(0,6);
this.InitStats((10),Utility.Random(25,16),(10));
this.Skills[SkillName.Wrestling].Base = (6);
this.Skills[SkillName.Tactics].Base = (6);
this.Skills[SkillName.MagicResist].Base = (5);
this.Fame = Utility.Random(0,1249);
this.Karma = Utility.Random(0,-624);
Tamable = true;
ControlSlots = 1;
MinTameSkill = 0.0;
}
public Parrot(Serial serial) : base(serial)
{
}
public override int GetAngerSound()
{
return 0x1B;
}
public override int GetIdleSound()
{
return 0x1C;
}
public override int GetAttackSound()
{
return 0x1D;
}
public override int GetHurtSound()
{
return 0x1E;
}
public override int GetDeathSound()
{
return 0x1F;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}