73 lines
No EOL
1.4 KiB
C#
73 lines
No EOL
1.4 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName("a parrot corpse")]
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public class Parrot : BaseCreature
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{
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[Constructable]
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public Parrot() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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this.Body = 831;
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this.Name = ("a parrot");
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this.VirtualArmor = Utility.Random(0,6);
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this.InitStats((10),Utility.Random(25,16),(10));
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this.Skills[SkillName.Wrestling].Base = (6);
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this.Skills[SkillName.Tactics].Base = (6);
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this.Skills[SkillName.MagicResist].Base = (5);
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this.Fame = Utility.Random(0,1249);
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this.Karma = Utility.Random(0,-624);
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 0.0;
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}
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public Parrot(Serial serial) : base(serial)
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{
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}
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public override int GetAngerSound()
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{
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return 0x1B;
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}
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public override int GetIdleSound()
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{
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return 0x1C;
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}
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public override int GetAttackSound()
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{
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return 0x1D;
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}
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public override int GetHurtSound()
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{
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return 0x1E;
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}
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public override int GetDeathSound()
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{
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return 0x1F;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |