RunUO/Scripts/Mobiles/Familiars/DarkWolf.cs

82 lines
No EOL
1.6 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Gumps;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a dark wolf corpse" )]
public class DarkWolfFamiliar : BaseFamiliar
{
public DarkWolfFamiliar()
{
Name = "a dark wolf";
Body = 99;
Hue = 0x901;
BaseSoundID = 0xE5;
SetStr( 100 );
SetDex( 90 );
SetInt( 90 );
SetHits( 60 );
SetStam( 90 );
SetMana( 0 );
SetDamage( 5, 10 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Fire, 25, 40 );
SetResistance( ResistanceType.Cold, 25, 40 );
SetResistance( ResistanceType.Poison, 25, 40 );
SetResistance( ResistanceType.Energy, 25, 40 );
SetSkill( SkillName.Wrestling, 85.1, 90.0 );
SetSkill( SkillName.Tactics, 50.0 );
ControlSlots = 1;
}
private DateTime m_NextRestore;
public override void OnThink()
{
base.OnThink();
if ( DateTime.UtcNow < m_NextRestore )
return;
m_NextRestore = DateTime.UtcNow + TimeSpan.FromSeconds( 2.0 );
Mobile caster = ControlMaster;
if ( caster == null )
caster = SummonMaster;
if ( caster != null )
++caster.Stam;
}
public DarkWolfFamiliar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}