RunUO/Scripts/Mobiles/Familiars/ShadowWisp.cs

116 lines
No EOL
2.6 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Gumps;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a shadow wisp corpse" )]
public class ShadowWispFamiliar : BaseFamiliar
{
public ShadowWispFamiliar()
{
Name = "a shadow wisp";
Body = 165;
Hue = 0x901;
BaseSoundID = 466;
SetStr( 50 );
SetDex( 60 );
SetInt( 100 );
SetHits( 50 );
SetStam( 60 );
SetMana( 0 );
SetDamage( 5, 10 );
SetDamageType( ResistanceType.Energy, 100 );
SetResistance( ResistanceType.Physical, 10, 15 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 10, 15 );
SetResistance( ResistanceType.Poison, 10, 15 );
SetResistance( ResistanceType.Energy, 99 );
SetSkill( SkillName.Wrestling, 40.0 );
SetSkill( SkillName.Tactics, 40.0 );
ControlSlots = 1;
}
private DateTime m_NextFlare;
public override void OnThink()
{
base.OnThink();
if ( DateTime.UtcNow < m_NextFlare )
return;
m_NextFlare = DateTime.UtcNow + TimeSpan.FromSeconds( 5.0 + (25.0 * Utility.RandomDouble()) );
this.FixedEffect( 0x37C4, 1, 12, 1109, 6 );
this.PlaySound( 0x1D3 );
Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), new TimerCallback( Flare ) );
}
private void Flare()
{
Mobile caster = this.ControlMaster;
if ( caster == null )
caster = this.SummonMaster;
if ( caster == null )
return;
ArrayList list = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 5 ) )
{
if ( m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 && m.AccessLevel < AccessLevel.Counselor )
list.Add( m );
}
for ( int i = 0; i < list.Count; ++i )
{
Mobile m = (Mobile)list[i];
bool friendly = true;
for ( int j = 0; friendly && j < caster.Aggressors.Count; ++j )
friendly = ( caster.Aggressors[j].Attacker != m );
for ( int j = 0; friendly && j < caster.Aggressed.Count; ++j )
friendly = ( caster.Aggressed[j].Defender != m );
if ( friendly )
{
m.FixedEffect( 0x37C4, 1, 12, 1109, 3 ); // At player
m.Mana += 1 - (m.Karma / 1000);
}
}
}
public ShadowWispFamiliar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}