293 lines
No EOL
7.7 KiB
C#
293 lines
No EOL
7.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a demon knight corpse" )]
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public class DemonKnight : BaseCreature
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{
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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public static Type[] ArtifactRarity10 { get { return m_ArtifactRarity10; } }
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public static Type[] ArtifactRarity11 { get { return m_ArtifactRarity11; } }
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private static Type[] m_ArtifactRarity10 = new Type[]
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{
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typeof( LegacyOfTheDreadLord ),
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typeof( TheTaskmaster )
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};
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private static Type[] m_ArtifactRarity11 = new Type[]
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{
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typeof( TheDragonSlayer ),
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typeof( ArmorOfFortune ),
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typeof( GauntletsOfNobility ),
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typeof( HelmOfInsight ),
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typeof( HolyKnightsBreastplate ),
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typeof( JackalsCollar ),
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typeof( LeggingsOfBane ),
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typeof( MidnightBracers ),
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typeof( OrnateCrownOfTheHarrower ),
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typeof( ShadowDancerLeggings ),
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typeof( TunicOfFire ),
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typeof( VoiceOfTheFallenKing ),
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typeof( BraceletOfHealth ),
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typeof( OrnamentOfTheMagician ),
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typeof( RingOfTheElements ),
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typeof( RingOfTheVile ),
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typeof( Aegis ),
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typeof( ArcaneShield ),
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typeof( AxeOfTheHeavens ),
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typeof( BladeOfInsanity ),
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typeof( BoneCrusher ),
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typeof( BreathOfTheDead ),
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typeof( Frostbringer ),
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typeof( SerpentsFang ),
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typeof( StaffOfTheMagi ),
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typeof( TheBeserkersMaul ),
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typeof( TheDryadBow ),
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typeof( DivineCountenance ),
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typeof( HatOfTheMagi ),
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typeof( HuntersHeaddress ),
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typeof( SpiritOfTheTotem )
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};
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public static Item CreateRandomArtifact()
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{
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if ( !Core.AOS )
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return null;
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int count = ( m_ArtifactRarity10.Length * 5 ) + ( m_ArtifactRarity11.Length * 4 );
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int random = Utility.Random( count );
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Type type;
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if ( random < ( m_ArtifactRarity10.Length * 5 ) )
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{
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type = m_ArtifactRarity10[random / 5];
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}
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else
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{
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random -= m_ArtifactRarity10.Length * 5;
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type = m_ArtifactRarity11[random / 4];
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}
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return Loot.Construct( type );
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}
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public static Mobile FindRandomPlayer( BaseCreature creature )
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{
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List<DamageStore> rights = BaseCreature.GetLootingRights( creature.DamageEntries, creature.HitsMax );
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for ( int i = rights.Count - 1; i >= 0; --i )
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{
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DamageStore ds = rights[i];
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if ( !ds.m_HasRight )
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rights.RemoveAt( i );
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}
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if ( rights.Count > 0 )
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return rights[Utility.Random( rights.Count )].m_Mobile;
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return null;
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}
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public static void DistributeArtifact( BaseCreature creature )
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{
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DistributeArtifact( creature, CreateRandomArtifact() );
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}
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public static void DistributeArtifact( BaseCreature creature, Item artifact )
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{
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DistributeArtifact( FindRandomPlayer( creature ), artifact );
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}
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public static void DistributeArtifact( Mobile to )
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{
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DistributeArtifact( to, CreateRandomArtifact() );
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}
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public static void DistributeArtifact( Mobile to, Item artifact )
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{
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if ( to == null || artifact == null )
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return;
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Container pack = to.Backpack;
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if ( pack == null || !pack.TryDropItem( to, artifact, false ) )
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to.BankBox.DropItem( artifact );
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to.SendLocalizedMessage( 1062317 ); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
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}
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public static int GetArtifactChance( Mobile boss )
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{
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if ( !Core.AOS )
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return 0;
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int luck = LootPack.GetLuckChanceForKiller( boss );
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int chance;
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if ( boss is DemonKnight )
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chance = 1500 + (luck / 5);
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else
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chance = 750 + (luck / 10);
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return chance;
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}
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public static bool CheckArtifactChance( Mobile boss )
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{
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return GetArtifactChance( boss ) > Utility.Random( 100000 );
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}
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public override WeaponAbility GetWeaponAbility()
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{
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switch ( Utility.Random( 3 ) )
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{
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default:
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case 0: return WeaponAbility.DoubleStrike;
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case 1: return WeaponAbility.WhirlwindAttack;
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case 2: return WeaponAbility.CrushingBlow;
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}
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
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DemonKnight.DistributeArtifact( this );
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}
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[Constructable]
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public DemonKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "demon knight" );
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Title = "the Dark Father";
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Body = 318;
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BaseSoundID = 0x165;
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SetStr( 500 );
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SetDex( 100 );
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SetInt( 1000 );
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SetHits( 30000 );
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SetMana( 5000 );
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SetDamage( 17, 21 );
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SetDamageType( ResistanceType.Physical, 20 );
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SetDamageType( ResistanceType.Fire, 20 );
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SetDamageType( ResistanceType.Cold, 20 );
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SetDamageType( ResistanceType.Poison, 20 );
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SetDamageType( ResistanceType.Energy, 20 );
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SetResistance( ResistanceType.Physical, 30 );
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SetResistance( ResistanceType.Fire, 30 );
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SetResistance( ResistanceType.Cold, 30 );
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SetResistance( ResistanceType.Poison, 30 );
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SetResistance( ResistanceType.Energy, 30 );
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SetSkill( SkillName.Necromancy, 120, 120.0 );
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SetSkill( SkillName.SpiritSpeak, 120.0, 120.0 );
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SetSkill( SkillName.DetectHidden, 80.0 );
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SetSkill( SkillName.EvalInt, 100.0 );
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SetSkill( SkillName.Magery, 100.0 );
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SetSkill( SkillName.Meditation, 120.0 );
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SetSkill( SkillName.MagicResist, 150.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 120.0 );
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Fame = 28000;
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Karma = -28000;
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VirtualArmor = 64;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.SuperBoss, 2 );
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AddLoot( LootPack.HighScrolls, Utility.RandomMinMax( 6, 60 ) );
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}
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public override bool BardImmune{ get{ return !Core.SE; } }
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public override bool Unprovokable{ get{ return Core.SE; } }
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public override bool AreaPeaceImmune { get { return Core.SE; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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private static bool m_InHere;
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public override void OnDamage( int amount, Mobile from, bool willKill )
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{
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if ( from != null && from != this && !m_InHere )
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{
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m_InHere = true;
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AOS.Damage( from, this, Utility.RandomMinMax( 8, 20 ), 100, 0, 0, 0, 0 );
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MovingEffect( from, 0xECA, 10, 0, false, false, 0, 0 );
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PlaySound( 0x491 );
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if ( 0.05 > Utility.RandomDouble() )
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( CreateBones_Callback ), from );
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m_InHere = false;
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}
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}
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public virtual void CreateBones_Callback( object state )
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{
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Mobile from = (Mobile)state;
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Map map = from.Map;
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if ( map == null )
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return;
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int count = Utility.RandomMinMax( 1, 3 );
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for ( int i = 0; i < count; ++i )
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{
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int x = from.X + Utility.RandomMinMax( -1, 1 );
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int y = from.Y + Utility.RandomMinMax( -1, 1 );
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int z = from.Z;
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if ( !map.CanFit( x, y, z, 16, false, true ) )
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{
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z = map.GetAverageZ( x, y );
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if ( z == from.Z || !map.CanFit( x, y, z, 16, false, true ) )
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continue;
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}
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UnholyBone bone = new UnholyBone();
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bone.Hue = 0;
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bone.Name = "unholy bones";
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bone.ItemID = Utility.Random( 0xECA, 9 );
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bone.MoveToWorld( new Point3D( x, y, z ), map );
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}
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}
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public DemonKnight( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |