196 lines
No EOL
4.6 KiB
C#
196 lines
No EOL
4.6 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a shadow knight corpse" )]
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public class ShadowKnight : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
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}
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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[Constructable]
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public ShadowKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "shadow knight" );
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Title = "the Shadow Knight";
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Body = 311;
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SetStr( 250 );
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SetDex( 100 );
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SetInt( 100 );
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SetHits( 2000 );
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SetDamage( 20, 30 );
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SetDamageType( ResistanceType.Physical, 60 );
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SetDamageType( ResistanceType.Cold, 40 );
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SetResistance( ResistanceType.Physical, 90 );
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SetResistance( ResistanceType.Fire, 65 );
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SetResistance( ResistanceType.Cold, 75 );
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SetResistance( ResistanceType.Poison, 75 );
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SetResistance( ResistanceType.Energy, 55 );
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SetSkill( SkillName.Chivalry, 120.0 );
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SetSkill( SkillName.DetectHidden, 80.0 );
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SetSkill( SkillName.EvalInt, 100.0 );
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SetSkill( SkillName.Magery, 100.0 );
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SetSkill( SkillName.Meditation, 100.0 );
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SetSkill( SkillName.MagicResist, 120.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 100.0 );
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Fame = 25000;
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Karma = -25000;
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VirtualArmor = 54;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 2 );
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
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DemonKnight.DistributeArtifact( this );
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}
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public override int GetIdleSound()
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{
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return 0x2CE;
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}
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public override int GetDeathSound()
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{
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return 0x2C1;
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}
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public override int GetHurtSound()
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{
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return 0x2D1;
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}
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public override int GetAttackSound()
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{
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return 0x2C8;
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}
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private Timer m_SoundTimer;
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private bool m_HasTeleportedAway;
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public override void OnCombatantChange()
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{
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base.OnCombatantChange();
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if ( Hidden && Combatant != null )
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Combatant = null;
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}
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public virtual void SendTrackingSound()
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{
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if ( Hidden )
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{
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Effects.PlaySound( this.Location, this.Map, 0x2C8 );
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Combatant = null;
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}
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else
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{
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Frozen = false;
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if ( m_SoundTimer != null )
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m_SoundTimer.Stop();
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m_SoundTimer = null;
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}
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}
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public override void OnThink()
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{
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if ( !m_HasTeleportedAway && Hits < (HitsMax / 2) )
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{
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Map map = this.Map;
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if ( map != null )
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{
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// try 10 times to find a teleport spot
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for ( int i = 0; i < 10; ++i )
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{
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int x = X + (Utility.RandomMinMax( 5, 10 ) * (Utility.RandomBool() ? 1 : -1));
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int y = Y + (Utility.RandomMinMax( 5, 10 ) * (Utility.RandomBool() ? 1 : -1));
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int z = Z;
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if ( !map.CanFit( x, y, z, 16, false, false ) )
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continue;
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Point3D from = this.Location;
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Point3D to = new Point3D( x, y, z );
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if ( !InLOS( to ) )
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continue;
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this.Location = to;
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this.ProcessDelta();
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this.Hidden = true;
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this.Combatant = null;
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Effects.SendLocationParticles( EffectItem.Create( from, map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
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Effects.SendLocationParticles( EffectItem.Create( to, map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
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Effects.PlaySound( to, map, 0x1FE );
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m_HasTeleportedAway = true;
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m_SoundTimer = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 2.5 ), new TimerCallback( SendTrackingSound ) );
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Frozen = true;
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break;
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}
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}
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}
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base.OnThink();
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}
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public override bool BardImmune{ get{ return !Core.SE; } }
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public override bool Unprovokable{ get{ return Core.SE; } }
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public override bool AreaPeaceImmune{ get{ return Core.SE; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public ShadowKnight( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 357 )
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BaseSoundID = -1;
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}
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}
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} |