RunUO/Scripts/Mobiles/Monsters/AOS/ShadowKnight.cs

196 lines
No EOL
4.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a shadow knight corpse" )]
public class ShadowKnight : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
}
public override bool IgnoreYoungProtection { get { return Core.ML; } }
[Constructable]
public ShadowKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "shadow knight" );
Title = "the Shadow Knight";
Body = 311;
SetStr( 250 );
SetDex( 100 );
SetInt( 100 );
SetHits( 2000 );
SetDamage( 20, 30 );
SetDamageType( ResistanceType.Physical, 60 );
SetDamageType( ResistanceType.Cold, 40 );
SetResistance( ResistanceType.Physical, 90 );
SetResistance( ResistanceType.Fire, 65 );
SetResistance( ResistanceType.Cold, 75 );
SetResistance( ResistanceType.Poison, 75 );
SetResistance( ResistanceType.Energy, 55 );
SetSkill( SkillName.Chivalry, 120.0 );
SetSkill( SkillName.DetectHidden, 80.0 );
SetSkill( SkillName.EvalInt, 100.0 );
SetSkill( SkillName.Magery, 100.0 );
SetSkill( SkillName.Meditation, 100.0 );
SetSkill( SkillName.MagicResist, 120.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 100.0 );
Fame = 25000;
Karma = -25000;
VirtualArmor = 54;
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 2 );
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
DemonKnight.DistributeArtifact( this );
}
public override int GetIdleSound()
{
return 0x2CE;
}
public override int GetDeathSound()
{
return 0x2C1;
}
public override int GetHurtSound()
{
return 0x2D1;
}
public override int GetAttackSound()
{
return 0x2C8;
}
private Timer m_SoundTimer;
private bool m_HasTeleportedAway;
public override void OnCombatantChange()
{
base.OnCombatantChange();
if ( Hidden && Combatant != null )
Combatant = null;
}
public virtual void SendTrackingSound()
{
if ( Hidden )
{
Effects.PlaySound( this.Location, this.Map, 0x2C8 );
Combatant = null;
}
else
{
Frozen = false;
if ( m_SoundTimer != null )
m_SoundTimer.Stop();
m_SoundTimer = null;
}
}
public override void OnThink()
{
if ( !m_HasTeleportedAway && Hits < (HitsMax / 2) )
{
Map map = this.Map;
if ( map != null )
{
// try 10 times to find a teleport spot
for ( int i = 0; i < 10; ++i )
{
int x = X + (Utility.RandomMinMax( 5, 10 ) * (Utility.RandomBool() ? 1 : -1));
int y = Y + (Utility.RandomMinMax( 5, 10 ) * (Utility.RandomBool() ? 1 : -1));
int z = Z;
if ( !map.CanFit( x, y, z, 16, false, false ) )
continue;
Point3D from = this.Location;
Point3D to = new Point3D( x, y, z );
if ( !InLOS( to ) )
continue;
this.Location = to;
this.ProcessDelta();
this.Hidden = true;
this.Combatant = null;
Effects.SendLocationParticles( EffectItem.Create( from, map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
Effects.SendLocationParticles( EffectItem.Create( to, map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
Effects.PlaySound( to, map, 0x1FE );
m_HasTeleportedAway = true;
m_SoundTimer = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 2.5 ), new TimerCallback( SendTrackingSound ) );
Frozen = true;
break;
}
}
}
base.OnThink();
}
public override bool BardImmune{ get{ return !Core.SE; } }
public override bool Unprovokable{ get{ return Core.SE; } }
public override bool AreaPeaceImmune{ get{ return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override int TreasureMapLevel{ get{ return 1; } }
public ShadowKnight( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 357 )
BaseSoundID = -1;
}
}
}