RunUO/Scripts/Mobiles/Monsters/AOS/VampireBat.cs

70 lines
No EOL
1.5 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a vampire bat corpse" )]
public class VampireBat : BaseCreature
{
[Constructable]
public VampireBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a vampire bat";
Body = 317;
BaseSoundID = 0x270;
SetStr( 91, 110 );
SetDex( 91, 115 );
SetInt( 26, 50 );
SetHits( 55, 66 );
SetDamage( 7, 9 );
SetDamageType( ResistanceType.Physical, 80 );
SetDamageType( ResistanceType.Poison, 20 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 15, 25 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 60, 70 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.Wrestling, 30.1, 55.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 14;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int GetIdleSound()
{
return 0x29B;
}
public VampireBat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}