RunUO/Scripts/Mobiles/Monsters/Ore Elementals/GoldenElemental.cs

78 lines
No EOL
1.8 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an ore elemental corpse" )]
public class GoldenElemental : BaseCreature
{
[Constructable]
public GoldenElemental() : this( 2 )
{
}
[Constructable]
public GoldenElemental( int oreAmount ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a golden elemental";
Body = 166;
BaseSoundID = 268;
SetStr( 226, 255 );
SetDex( 126, 145 );
SetInt( 71, 92 );
SetHits( 136, 153 );
SetDamage( 9, 16 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 60, 75 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.MagicResist, 50.1, 95.0 );
SetSkill( SkillName.Tactics, 60.1, 100.0 );
SetSkill( SkillName.Wrestling, 60.1, 100.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 60;
Item ore = new GoldOre( oreAmount );
ore.ItemID = 0x19B9;
PackItem( ore );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 2 );
}
public override bool AutoDispel{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 1; } }
public GoldenElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}