RunUO/Scripts/Mobiles/Monsters/SE/DeathWatchBeetle.cs

146 lines
No EOL
3.7 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
[CorpseName( "a deathwatchbeetle corpse" )]
[TypeAlias( "Server.Mobiles.DeathWatchBeetle" )]
public class DeathwatchBeetle : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.CrushingBlow;
}
[Constructable]
public DeathwatchBeetle() : base( AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a deathwatch beetle";
Body = 242;
SetStr( 136, 160 );
SetDex( 41, 52 );
SetInt( 31, 40 );
SetHits( 121, 145 );
SetMana( 20 );
SetDamage( 5, 10 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 35, 40 );
SetResistance( ResistanceType.Fire, 15, 30 );
SetResistance( ResistanceType.Cold, 15, 30 );
SetResistance( ResistanceType.Poison, 50, 80 );
SetResistance( ResistanceType.Energy, 20, 35 );
SetSkill( SkillName.MagicResist, 50.1, 58.0 );
SetSkill( SkillName.Tactics, 67.1, 77.0 );
SetSkill( SkillName.Wrestling, 50.1, 60.0 );
SetSkill( SkillName.Anatomy, 30.1, 34.0 );
Fame = 1400;
Karma = -1400;
switch ( Utility.Random( 12 ) )
{
case 0: PackItem( new LeatherGorget() ); break;
case 1: PackItem( new LeatherGloves() ); break;
case 2: PackItem( new LeatherArms() ); break;
case 3: PackItem( new LeatherLegs() ); break;
case 4: PackItem( new LeatherCap() ); break;
case 5: PackItem( new LeatherChest() ); break;
}
if ( Utility.RandomDouble() < .5 )
PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
Tamable = true;
MinTameSkill = 41.1;
ControlSlots = 1;
}
public override int GetAngerSound()
{
return 0x4F3;
}
public override int GetIdleSound()
{
return 0x4F2;
}
public override int GetAttackSound()
{
return 0x4F1;
}
public override int GetHurtSound()
{
return 0x4F4;
}
public override int GetDeathSound()
{
return 0x4F0;
}
public override void GenerateLoot()
{
AddLoot( LootPack.LowScrolls, 1 );
AddLoot( LootPack.Potions, 1 );
}
public override void AlterMeleeDamageTo( Mobile to, ref int damage )
{
if ( Utility.RandomBool() && (this.Mana > 14) && to != null )
{
damage = (damage + (damage / 2));
to.SendLocalizedMessage( 1060091 ); // You take extra damage from the crushing attack!
to.PlaySound( 0x1E1 );
to.FixedParticles( 0x377A, 1, 32, 0x26da, 0, 0, 0 );
Mana -= 15;
}
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
Mobile combatant = Combatant;
if ( combatant == null || combatant.Deleted || combatant.Map != Map || !InRange( combatant, 12 ) || !CanBeHarmful( combatant ) || !InLOS( combatant ) )
return;
if( Utility.Random( 10 ) == 0 )
PoisonAttack( combatant );
base.OnDamage( amount, from, willKill );
}
public void PoisonAttack( Mobile m )
{
DoHarmful( m );
this.MovingParticles( m, 0x36D4, 1, 0, false, false, 0x3F, 0, 0x1F73, 1, 0, (EffectLayer)255, 0x100 );
m.ApplyPoison( this, Poison.Regular );
m.SendLocalizedMessage( 1070821, this.Name ); // %s spits a poisonous substance at you!
}
public override int Hides{ get{ return 8; } }
public DeathwatchBeetle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}