RunUO/Scripts/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs

108 lines
No EOL
2.5 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a deathwatchbeetle hatchling corpse" )]
[TypeAlias( "Server.Mobiles.DeathWatchBeetleHatchling" )]
public class DeathwatchBeetleHatchling : BaseCreature
{
[Constructable]
public DeathwatchBeetleHatchling() : base( AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a deathwatch beetle hatchling";
Body = 242;
SetStr( 26, 50 );
SetDex( 41, 52 );
SetInt( 21, 30 );
SetHits( 51, 60 );
SetMana( 20 );
SetDamage( 2, 8 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 35, 40 );
SetResistance( ResistanceType.Fire, 15, 30 );
SetResistance( ResistanceType.Cold, 15, 30 );
SetResistance( ResistanceType.Poison, 20, 40 );
SetResistance( ResistanceType.Energy, 20, 35 );
SetSkill( SkillName.Wrestling, 30.1, 40.0 );
SetSkill( SkillName.Tactics, 47.1, 57.0 );
SetSkill( SkillName.MagicResist, 30.1, 38.0 );
SetSkill( SkillName.Anatomy, 20.1, 24.0 );
Fame = 700;
Karma = -700;
if( Utility.RandomBool() )
{
Item i = Loot.RandomReagent();
i.Amount = 3;
PackItem( i );
}
switch ( Utility.Random( 12 ) )
{
case 0: PackItem( new LeatherGorget() ); break;
case 1: PackItem( new LeatherGloves() ); break;
case 2: PackItem( new LeatherArms() ); break;
case 3: PackItem( new LeatherLegs() ); break;
case 4: PackItem( new LeatherCap() ); break;
case 5: PackItem( new LeatherChest() ); break;
}
}
public override int GetAngerSound()
{
return 0x4F3;
}
public override int GetIdleSound()
{
return 0x4F2;
}
public override int GetAttackSound()
{
return 0x4F1;
}
public override int GetHurtSound()
{
return 0x4F4;
}
public override int GetDeathSound()
{
return 0x4F0;
}
public override void GenerateLoot()
{
AddLoot( LootPack.LowScrolls, 1 );
AddLoot( LootPack.Potions, 1 );
}
public DeathwatchBeetleHatchling( Serial serial ) : base( serial )
{
}
public override int Hides{ get{ return 8; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}