RunUO/Scripts/Mobiles/Monsters/SE/EliteNinja.cs

123 lines
No EOL
3.1 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;
namespace Server.Mobiles
{
public class EliteNinja : BaseCreature
{
public override bool ClickTitle{ get{ return false; } }
[Constructable]
public EliteNinja() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();
Hue = Utility.RandomSkinHue();
Name = "an elite ninja";
Body = ( this.Female = Utility.RandomBool() ) ? 0x191 : 0x190;
SetHits( 251, 350 );
SetStr( 126, 225 );
SetDex( 81, 95 );
SetInt( 151, 165 );
SetDamage( 12, 20 );
SetDamageType( ResistanceType.Physical, 65 );
SetDamageType( ResistanceType.Fire, 15 );
SetDamageType( ResistanceType.Poison, 15 );
SetDamageType( ResistanceType.Energy, 5 );
SetResistance( ResistanceType.Physical, 35, 65 );
SetResistance( ResistanceType.Fire, 40, 60 );
SetResistance( ResistanceType.Cold, 25, 45 );
SetResistance( ResistanceType.Poison, 40, 60 );
SetResistance( ResistanceType.Energy, 35, 55 );
SetSkill( SkillName.Anatomy, 105.0, 120.0 );
SetSkill( SkillName.MagicResist, 80.0, 100.0 );
SetSkill( SkillName.Tactics, 115.0, 130.0 );
SetSkill( SkillName.Wrestling, 95.0, 120.0 );
SetSkill( SkillName.Fencing, 95.0, 120.0 );
SetSkill( SkillName.Macing, 95.0, 120.0 );
SetSkill( SkillName.Swords, 95.0, 120.0 );
SetSkill( SkillName.Ninjitsu, 95.0, 120.0 );
Fame = 8500;
Karma = -8500;
/* TODO:
Uses Smokebombs
Hides
Stealths
Can use Ninjitsu Abilities
Can change weapons during a fight
*/
AddItem( new NinjaTabi() );
AddItem( new LeatherNinjaJacket());
AddItem( new LeatherNinjaHood());
AddItem( new LeatherNinjaPants());
AddItem( new LeatherNinjaMitts());
if( Utility.RandomDouble() < 0.33 )
AddItem( new SmokeBomb() );
switch ( Utility.Random( 8 ))
{
case 0: AddItem( new Tessen() ); break;
case 1: AddItem( new Wakizashi() ); break;
case 2: AddItem( new Nunchaku() ); break;
case 3: AddItem( new Daisho() ); break;
case 4: AddItem( new Sai() ); break;
case 5: AddItem( new Tekagi() ); break;
case 6: AddItem( new Kama() ); break;
case 7: AddItem( new Katana() ); break;
}
Utility.AssignRandomHair( this );
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.DropItem( new BookOfNinjitsu() );
}
public override bool BardImmune{ get{ return true; } }
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
AddLoot( LootPack.Gems, 2 );
}
public override bool AlwaysMurderer{ get{ return true; } }
public EliteNinja( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}