RunUO/Scripts/Mobiles/Monsters/SE/LadyOfTheSnow.cs

162 lines
No EOL
3.9 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a lady of the snow corpse" )]
public class LadyOfTheSnow : BaseCreature
{
[Constructable]
public LadyOfTheSnow()
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lady of the snow";
Body = 252;
BaseSoundID = 0x482;
SetStr( 276, 305 );
SetDex( 106, 125 );
SetInt( 471, 495 );
SetHits( 596, 625 );
SetDamage( 13, 20 );
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Cold, 80 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 40, 55 );
SetResistance( ResistanceType.Cold, 70, 90 );
SetResistance( ResistanceType.Poison, 60, 70 );
SetResistance( ResistanceType.Energy, 65, 85 );
SetSkill( SkillName.Magery, 95.1, 110.0 );
SetSkill( SkillName.MagicResist, 90.1, 105.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.Wrestling, 80.1, 100.0 );
SetSkill( SkillName.Necromancy, 90, 110.0 );
SetSkill( SkillName.SpiritSpeak, 90.0, 110.0 );
Fame = 15200;
Karma = -15200;
PackReg( 3 );
PackItem( new Necklace() );
if ( 0.25 > Utility.RandomDouble() )
PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
}
public override int GetDeathSound()
{
return 0x370;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
}
public override bool BleedImmune { get { return true; } }
public override bool CanRummageCorpses { get { return true; } }
public override int TreasureMapLevel { get { return 4; } }
// TODO: Snowball
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if( 0.1 > Utility.RandomDouble() )
{
/* Cold Wind
* Graphics: Message - Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(928 164, 34)" ToLocation: "(928 164, 34)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
* Start cliloc: 1070832
* Damage: 1hp per second for 5 seconds
* End cliloc: 1070830
* Reset cliloc: 1070831
*/
ExpireTimer timer = (ExpireTimer)m_Table[defender];
if( timer != null )
{
timer.DoExpire();
defender.SendLocalizedMessage( 1070831 ); // The freezing wind continues to blow!
}
else
defender.SendLocalizedMessage( 1070832 ); // An icy wind surrounds you, freezing your lungs as you breathe!
timer = new ExpireTimer( defender, this );
timer.Start();
m_Table[defender] = timer;
}
}
private static Hashtable m_Table = new Hashtable();
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private Mobile m_From;
private int m_Count;
public ExpireTimer( Mobile m, Mobile from )
: base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
{
m_Mobile = m;
m_From = from;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
Stop();
m_Table.Remove( m_Mobile );
}
public void DrainLife()
{
if( m_Mobile.Alive )
m_Mobile.Damage( 2, m_From );
else
DoExpire();
}
protected override void OnTick()
{
DrainLife();
if( ++m_Count >= 5 )
{
DoExpire();
m_Mobile.SendLocalizedMessage( 1070830 ); // The icy wind dissipates.
}
}
}
public LadyOfTheSnow( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}