RunUO/Scripts/Mobiles/Monsters/SE/Yamandon.cs

185 lines
4.7 KiB
C#

using System;
using System.Collections;
using Server.Items;
namespace Server.Mobiles
{
[TypeAlias( "Server.Mobiles.Yamadon" )]
[CorpseName( "a yamandon corpse" )]
public class Yamandon : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.DoubleStrike;
}
[Constructable]
public Yamandon() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a yamandon";
Body = 249;
SetStr( 786, 930 );
SetDex( 251, 365 );
SetInt( 101, 115 );
SetHits( 1601, 1800 );
SetDamage( 19, 35 );
SetDamageType( ResistanceType.Physical, 70 );
SetDamageType( ResistanceType.Poison, 20 );
SetDamageType( ResistanceType.Energy, 10 );
SetResistance( ResistanceType.Physical, 65, 85 );
SetResistance( ResistanceType.Fire, 70, 90 );
SetResistance( ResistanceType.Cold, 50, 70 );
SetResistance( ResistanceType.Poison, 50, 70 );
SetResistance( ResistanceType.Energy, 50, 70 );
SetSkill( SkillName.Anatomy, 115.1, 130.0 );
SetSkill( SkillName.MagicResist, 117.6, 132.5 );
SetSkill( SkillName.Poisoning, 120.1, 140.0 );
SetSkill( SkillName.Tactics, 117.1, 132.0 );
SetSkill( SkillName.Wrestling, 112.6, 132.5 );
Fame = 22000;
Karma = -22000;
if ( Utility.RandomDouble() < .50 )
PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
PackItem( new Eggs( 2 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich );
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.Gems, 6 );
}
public override bool ReacquireOnMovement{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Utility.RandomBool() ? Poison.Deadly : Poison.Lethal; } }
public override int TreasureMapLevel{ get{ return 5; } }
public override int Hides{ get{ return 20; } }
public override void OnDamagedBySpell( Mobile attacker )
{
base.OnDamagedBySpell( attacker );
DoCounter( attacker );
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
DoCounter( attacker );
}
private void DoCounter( Mobile attacker )
{
if( this.Map == null )
return;
if ( attacker is BaseCreature && ((BaseCreature)attacker).BardProvoked )
return;
if ( 0.2 > Utility.RandomDouble() )
{
/* Counterattack with Hit Poison Area
* 20-25 damage, unresistable
* Lethal poison, 100% of the time
* Particle effect: Type: "2" From: "0x4061A107" To: "0x0" ItemId: "0x36BD" ItemIdName: "explosion" FromLocation: "(296 615, 17)" ToLocation: "(296 615, 17)" Speed: "1" Duration: "10" FixedDirection: "True" Explode: "False" Hue: "0xA6" RenderMode: "0x0" Effect: "0x1F78" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x4061A107" Layer: "255" Unknown: "0x0"
* Doesn't work on provoked monsters
*/
Mobile target = null;
if ( attacker is BaseCreature )
{
Mobile m = ((BaseCreature)attacker).GetMaster();
if( m != null )
target = m;
}
if ( target == null || !target.InRange( this, 18 ) )
target = attacker;
this.Animate( 10, 4, 1, true, false, 0 );
ArrayList targets = new ArrayList();
foreach ( Mobile m in target.GetMobilesInRange( 8 ) )
{
if ( m == this || !CanBeHarmful( m ) )
continue;
if ( m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team) )
targets.Add( m );
else if ( m.Player && m.Alive )
targets.Add( m );
}
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = (Mobile)targets[i];
DoHarmful( m );
AOS.Damage( m, this, Utility.RandomMinMax( 20, 25 ), true, 0, 0, 0, 100, 0 );
m.FixedParticles( 0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255 );
m.ApplyPoison( this, Poison.Lethal );
}
}
}
public override int GetAttackSound()
{
return 1260;
}
public override int GetAngerSound()
{
return 1262;
}
public override int GetDeathSound()
{
return 1259; //Other Death sound is 1258... One for Yamadon, one for Serado?
}
public override int GetHurtSound()
{
return 1263;
}
public override int GetIdleSound()
{
return 1261;
}
public Yamandon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}